Home Esplora Aiuto
Accedi
ObsidianBlk
/
EMotional
Segui 1
Vota 0
Forka 0
Codice Problemi 0 Pull Requests 0 Rilasci 0 Wiki Attività
A game created for the Godot Wild Jam #21
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
17 Commit
1 Ramo (Branch)
Albero (Tree): 75e8acaf8f
master
Rami (Branch) Tag
${ item.name }
Crea branch ${ searchTerm }
da '75e8acaf8f'
${ noResults }
EMotional/Data/Objects
Cronologia
Bryan Miller 75e8acaf8f Updated the tileset graphic. Added a tilemap and tileset to the game, with collisions. Tweaked the liquid script to behave independantly for each instance. 5 anni fa
..
BladeSaw.tscn Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 5 anni fa
Glowdot.tscn Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 5 anni fa
Liquid.tscn Updated the tileset graphic. Added a tilemap and tileset to the game, with collisions. Tweaked the liquid script to behave independantly for each instance. 5 anni fa
Player.tscn Removed the PinJoint2D node from the Player object... Forgot to remove it a while ago! 5 anni fa
PulseArrow.tscn Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 5 anni fa
ScreenShake.tscn Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement. 5 anni fa
© Gitea Versione: 1.10.6 Pagina: 7ms Template: 1ms
italiano
italiano English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil polski български suomi Türkçe čeština српски svenska 한국어
JavaScript licenses API Sito Web Go1.13.8