A game created for the Godot Wild Jam #21
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47 líneas
1.3KB

  1. [gd_scene load_steps=8 format=2]
  2. [ext_resource path="res://Data/Scripts/Controller.gd" type="Script" id=1]
  3. [sub_resource type="CircleShape2D" id=1]
  4. [sub_resource type="Gradient" id=2]
  5. offsets = PoolRealArray( 0, 0.311111, 0.496296, 0.62963, 1 )
  6. colors = PoolColorArray( 0.420845, 0.474609, 0, 1, 0.419535, 0.525651, 0, 1, 0.474609, 0.399068, 0.157585, 1, 0.418193, 0.577908, 0, 1, 0.416634, 0.638672, 0, 1 )
  7. [sub_resource type="GradientTexture" id=3]
  8. gradient = SubResource( 2 )
  9. [sub_resource type="Curve" id=4]
  10. _data = [ Vector2( 0, 1 ), 0.0, 0.219234, 0, 0, Vector2( 1, 0.559091 ), -0.228985, 0.0, 0, 0 ]
  11. [sub_resource type="CurveTexture" id=5]
  12. curve = SubResource( 4 )
  13. [sub_resource type="ParticlesMaterial" id=6]
  14. lifetime_randomness = 0.28
  15. emission_shape = 1
  16. emission_sphere_radius = 10.0
  17. flag_disable_z = true
  18. gravity = Vector3( 0, 0, 0 )
  19. initial_velocity = 0.25
  20. initial_velocity_random = 1.0
  21. orbit_velocity = 0.0
  22. orbit_velocity_random = 0.0
  23. radial_accel = -10.0
  24. radial_accel_random = 0.54
  25. damping = 12.0
  26. damping_random = 0.41
  27. scale = 4.0
  28. scale_curve = SubResource( 5 )
  29. color_ramp = SubResource( 3 )
  30. [node name="Player" type="RigidBody2D"]
  31. script = ExtResource( 1 )
  32. [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
  33. shape = SubResource( 1 )
  34. [node name="Particles" type="Particles2D" parent="."]
  35. amount = 100
  36. process_material = SubResource( 6 )