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- [gd_scene load_steps=8 format=2]
-
- [ext_resource path="res://Data/Scripts/Controller.gd" type="Script" id=1]
-
- [sub_resource type="CircleShape2D" id=1]
-
- [sub_resource type="Gradient" id=2]
- offsets = PoolRealArray( 0, 0.311111, 0.496296, 0.62963, 1 )
- colors = PoolColorArray( 0.420845, 0.474609, 0, 1, 0.419535, 0.525651, 0, 1, 0.474609, 0.399068, 0.157585, 1, 0.418193, 0.577908, 0, 1, 0.416634, 0.638672, 0, 1 )
-
- [sub_resource type="GradientTexture" id=3]
- gradient = SubResource( 2 )
-
- [sub_resource type="Curve" id=4]
- _data = [ Vector2( 0, 1 ), 0.0, 0.219234, 0, 0, Vector2( 1, 0.559091 ), -0.228985, 0.0, 0, 0 ]
-
- [sub_resource type="CurveTexture" id=5]
- curve = SubResource( 4 )
-
- [sub_resource type="ParticlesMaterial" id=6]
- lifetime_randomness = 0.28
- emission_shape = 1
- emission_sphere_radius = 10.0
- flag_disable_z = true
- gravity = Vector3( 0, 0, 0 )
- initial_velocity = 0.25
- initial_velocity_random = 1.0
- orbit_velocity = 0.0
- orbit_velocity_random = 0.0
- radial_accel = -10.0
- radial_accel_random = 0.54
- damping = 12.0
- damping_random = 0.41
- scale = 4.0
- scale_curve = SubResource( 5 )
- color_ramp = SubResource( 3 )
-
- [node name="Player" type="RigidBody2D"]
- script = ExtResource( 1 )
-
- [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
- shape = SubResource( 1 )
-
- [node name="Particles" type="Particles2D" parent="."]
- amount = 100
- process_material = SubResource( 6 )
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