[gd_scene load_steps=8 format=2] [ext_resource path="res://Data/Scripts/Controller.gd" type="Script" id=1] [sub_resource type="CircleShape2D" id=1] [sub_resource type="Gradient" id=2] offsets = PoolRealArray( 0, 0.311111, 0.496296, 0.62963, 1 ) colors = PoolColorArray( 0.420845, 0.474609, 0, 1, 0.419535, 0.525651, 0, 1, 0.474609, 0.399068, 0.157585, 1, 0.418193, 0.577908, 0, 1, 0.416634, 0.638672, 0, 1 ) [sub_resource type="GradientTexture" id=3] gradient = SubResource( 2 ) [sub_resource type="Curve" id=4] _data = [ Vector2( 0, 1 ), 0.0, 0.219234, 0, 0, Vector2( 1, 0.559091 ), -0.228985, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=5] curve = SubResource( 4 ) [sub_resource type="ParticlesMaterial" id=6] lifetime_randomness = 0.28 emission_shape = 1 emission_sphere_radius = 10.0 flag_disable_z = true gravity = Vector3( 0, 0, 0 ) initial_velocity = 0.25 initial_velocity_random = 1.0 orbit_velocity = 0.0 orbit_velocity_random = 0.0 radial_accel = -10.0 radial_accel_random = 0.54 damping = 12.0 damping_random = 0.41 scale = 4.0 scale_curve = SubResource( 5 ) color_ramp = SubResource( 3 ) [node name="Player" type="RigidBody2D"] script = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="Particles" type="Particles2D" parent="."] amount = 100 process_material = SubResource( 6 )