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ObsidianBlk
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EMotional
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A game created for the Godot Wild Jam #21
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EMotional
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Data
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Objects
Historik
Bryan Miller
3ec7cc6809
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
4 år sedan
..
BladeSaw.tscn
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
4 år sedan
Doorway.tscn
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
4 år sedan
Glowdot.tscn
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
4 år sedan
HalfDoor.tscn
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
4 år sedan
Liquid.tscn
Updated the tileset graphic. Added a tilemap and tileset to the game, with collisions. Tweaked the liquid script to behave independantly for each instance.
4 år sedan
Player.tscn
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
4 år sedan
PulseArrow.tscn
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
4 år sedan
ScreenShake.tscn
Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement.
4 år sedan