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ObsidianBlk
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EMotional
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A game created for the Godot Wild Jam #21
18 Commits
1 Rama
Árbol: 3ec7cc6809
EMotional/Data/Objects
Histórico
Bryan Miller 3ec7cc6809 Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. hace 5 años
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BladeSaw.tscn Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. hace 5 años
Doorway.tscn Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. hace 5 años
Glowdot.tscn Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. hace 5 años
HalfDoor.tscn Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. hace 5 años
Liquid.tscn Updated the tileset graphic. Added a tilemap and tileset to the game, with collisions. Tweaked the liquid script to behave independantly for each instance. hace 5 años
Player.tscn Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. hace 5 años
PulseArrow.tscn Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' hace 5 años
ScreenShake.tscn Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement. hace 5 años
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