|
- extends Node2D
-
- signal exit_level
-
- func is_main_menu():
- return false
-
- func get_starting_position():
- return get_node("Player_Start").position
-
- func get_level_music():
- return "Fly.ogg"
-
-
- func _on_Exit_exit_level(exit, body, next_level):
- emit_signal("exit_level", exit, body, next_level)
-
-
- func _on_ExitVortex_exit_level(exit, body, next_level):
- # Different exit vortex than the signal handler above.
- emit_signal("exit_level", exit, body, next_level)
|