extends Node2D signal exit_level func is_main_menu(): return false func get_starting_position(): return get_node("Player_Start").position func get_level_music(): return "Fly.ogg" func _on_Exit_exit_level(exit, body, next_level): emit_signal("exit_level", exit, body, next_level) func _on_ExitVortex_exit_level(exit, body, next_level): # Different exit vortex than the signal handler above. emit_signal("exit_level", exit, body, next_level)