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ObsidianBlk
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EMotional
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3 次代码提交 (7a8b22b814bf9b1e869b81f07198a9140d327dae)
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SHA1
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Bryan Miller
3ec7cc6809
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
4 年前
Bryan Miller
edecf1e54e
Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction.
4 年前
Bryan Miller
6d13731212
Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic.
4 年前