Inicio Explorar Ayuda
Iniciar sesión
ObsidianBlk
/
EMotional
Seguir 1
Destacar 0
Fork 0
Código Incidencias 0 Pull Requests 0 Lanzamientos 0 Wiki Actividad
11 Commits
1 Rama
Árbol: 11c66aad28
master
Ramas Etiquetas
${ item.name }
Crear rama ${ searchTerm }
desde '11c66aad28'
${ noResults }
Gráfico de commits

8 Commits (11c66aad28113dfe0850edbb2500a3f42b70c798)

Autor SHA1 Mensaje Fecha
  Bryan Miller 11c66aad28 Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' hace 5 años
  Bryan Miller 90a8e9043b Liquid instance colors can now actually be set, lol. hace 5 años
  Bryan Miller eaa6c15bbf Basic collision masking based on dominant color assigned to the player's rim/particles. hace 5 años
  Bryan Miller 46ed42beaa Liquid now has a splash animation (particles). Player 'mood' now adjusted by being in the air and how fast it's traveling. Some tweaks to the world for testing purposes. hace 5 años
  Bryan Miller 9a1b1d4e37 Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol hace 5 años
  Bryan Miller 29c3194275 More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader. hace 5 años
  Bryan Miller 5ff2b8bbb2 Tweaked the global window variables. Player can now detect if it's in the air or not. hace 5 años
  Bryan Miller 71131dbc22 Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 hace 5 años
© Gitea Versión: 1.10.6 Página: 12ms Plantilla: 3ms
español
español English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 português do Brasil polski български italiano suomi Türkçe čeština српски svenska 한국어
JavaScript licenses API Página web Go1.13.8