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EMotional
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11 Commits
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8 Commits (11c66aad28113dfe0850edbb2500a3f42b70c798)

Author SHA1 Message Date
  Bryan Miller 11c66aad28 Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 5 years ago
  Bryan Miller 90a8e9043b Liquid instance colors can now actually be set, lol. 5 years ago
  Bryan Miller eaa6c15bbf Basic collision masking based on dominant color assigned to the player's rim/particles. 5 years ago
  Bryan Miller 46ed42beaa Liquid now has a splash animation (particles). Player 'mood' now adjusted by being in the air and how fast it's traveling. Some tweaks to the world for testing purposes. 5 years ago
  Bryan Miller 9a1b1d4e37 Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol 5 years ago
  Bryan Miller 29c3194275 More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader. 5 years ago
  Bryan Miller 5ff2b8bbb2 Tweaked the global window variables. Player can now detect if it's in the air or not. 5 years ago
  Bryan Miller 71131dbc22 Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 5 years ago
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