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EMotional
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2 Commits (0fdb81e30f916cdbb532363a70c6f4127655f46b)
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Bryan Miller
edecf1e54e
Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction.
5 years ago
Bryan Miller
6d13731212
Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic.
5 years ago