Deze website werkt beter met JavaScript.
Beginscherm
Verkennen
Help
Inloggen
ObsidianBlk
/
EMotional
Volgen
1
Ster
0
Vork
0
Code
Kwesties
0
Pull-aanvragen
0
Publicaties
0
Wiki
Activiteit
30
Commits
1
Branch
Branch:
master
master
Branches
Labels
${ item.name }
Maak branch
${ searchTerm }
van 'master'
${ noResults }
Commit grafiek
4 Commits (master)
Auteur
SHA1
Bericht
Datum
Bryan Miller
cb1d572f4e
Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI.
4 jaren geleden
Bryan Miller
3ec7cc6809
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
4 jaren geleden
Bryan Miller
edecf1e54e
Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction.
4 jaren geleden
Bryan Miller
6d13731212
Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic.
4 jaren geleden