20 Commits (master)

Author SHA1 Message Date
  Bryan Miller e0beded360 Added a README.md 4 years ago
  Bryan Miller c0d9472514 A title intro has been added. Levels have been looped. Level_001 has a second exit that leads to the test environment. Test environment given an exit. 4 years ago
  Bryan Miller a86c08d3cb Levels now have an exit object. Second level designed. Removed extra .mp3 files. 4 years ago
  Bryan Miller 8fea9bd695 Added more sound effects and some music. More things make sounds now. A level has been designed and loads at startgit add . No exit yet. 4 years ago
  Bryan Miller cb1d572f4e Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI. 4 years ago
  Bryan Miller ea755dd9cb Continuing to build out the UI 4 years ago
  Bryan Miller a7dca0ac22 Start of a player GUI 4 years ago
  Bryan Miller 21326ecff3 Updated a number of scripts so they update better in the Godot editor. 4 years ago
  Bryan Miller a22155e6b8 Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction. 4 years ago
  Bryan Miller 3ec7cc6809 Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. 4 years ago
  Bryan Miller 75e8acaf8f Updated the tileset graphic. Added a tilemap and tileset to the game, with collisions. Tweaked the liquid script to behave independantly for each instance. 4 years ago
  Bryan Miller 5560dca593 Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 4 years ago
  Bryan Miller 11c66aad28 Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 4 years ago
  Bryan Miller 90a8e9043b Liquid instance colors can now actually be set, lol. 4 years ago
  Bryan Miller eaa6c15bbf Basic collision masking based on dominant color assigned to the player's rim/particles. 4 years ago
  Bryan Miller 46ed42beaa Liquid now has a splash animation (particles). Player 'mood' now adjusted by being in the air and how fast it's traveling. Some tweaks to the world for testing purposes. 4 years ago
  Bryan Miller 9a1b1d4e37 Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol 4 years ago
  Bryan Miller 29c3194275 More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader. 4 years ago
  Bryan Miller 5ff2b8bbb2 Tweaked the global window variables. Player can now detect if it's in the air or not. 4 years ago
  Bryan Miller 71131dbc22 Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 4 years ago