A pixel art painter geared specifically at NES pixel art. Includes export for .chr binary file as well as palette and namespace data.
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Bryan Miller 8c2ff16c7d NESTile now stores the proxy object for pixel access as a class level object instead of creating it for every call to the .pixels property. 5 years ago
app/js NESTile now stores the proxy object for pixel access as a class level object instead of creating it for every call to the .pixels property. 5 years ago
sass UI will now disable Nametable or Bank export if the other surface is selected. 5 years ago
views Can now export Name/Attribute table data. Fixed bug with loading project files. There is a bug with storing attribute data in project files (or in NESNameTable) 5 years ago
.gitignore Added AJV as a project module. 5 years ago
LICENSE Switching over to NodeJS as a server host. Added an ISC license. 5 years ago
package-lock.json Added .currentBank and .currentBankName properties to CTRLBanksStore 5 years ago
package.json Added AJV as a project module. 5 years ago
server.js Server uses vendor.js to connect node_modules to the application in a consistent manner. 5 years ago
signal-list Created a reference list of current emitted events and the data that comes with them. 5 years ago
start.sh Switching from a pure css file to a dynamically generated sass -> css. Server will watch for sass file changes and update as needed. Path app/css/nespaint.css is now ignored as it's generated at start if missing. 5 years ago
vendors.json Server uses vendor.js to connect node_modules to the application in a consistent manner. 5 years ago