Etusivu Tutki Apua
Kirjaudu sisään
ObsidianBlk
/
nespaint
Tarkkaile 1
Äänestä 0
Fork 0
Koodi Ongelmat 0 Pull-pyynnöt 0 Julkaisut 0 Wiki Activity
A pixel art painter geared specifically at NES pixel art. Includes export for .chr binary file as well as palette and namespace data.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
108 Commitit
4 Branchit
Puu: 7999fa96f8
dev
dev-bank
dev-tmpl
master
Branchit Tagit
${ item.name }
Create branch ${ searchTerm }
from '7999fa96f8'
${ noResults }
nespaint/app/js
Historia
Bryan Miller 7999fa96f8 Much faster rendering. Scaling artifacts exist. 6 vuotta sitten
..
common Added throttle() to Utils. Debounce() can now accept a scope as an optional argument. 6 vuotta sitten
ctrls Much faster rendering. Scaling artifacts exist. 6 vuotta sitten
ifaces NESPalette now has a static .Default[] array containing a system-wide palette. This is now used by NESBank instead of __default_pi (which is also removed from ISurface) 6 vuotta sitten
models NESPalette now has a static .Default[] array containing a system-wide palette. This is now used by NESBank instead of __default_pi (which is also removed from ISurface) 6 vuotta sitten
ui Input can now watch for 'wheelup' and 'wheeldown' for more fine grain event control. 6 vuotta sitten
main.js Very rough ISurface object rendering now functional. 6 vuotta sitten
© Gitea Versio: 1.10.6 Sivu: 10ms Malli: 2ms
suomi
suomi English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil polski български italiano Türkçe čeština српски svenska 한국어
JavaScript licenses API Nettisivut Go1.13.8