A pixel art painter geared specifically at NES pixel art. Includes export for .chr binary file as well as palette and namespace data.
Вы не можете выбрать более 25 тем Темы должны начинаться с буквы или цифры, могут содержать дефисы(-) и должны содержать не более 35 символов.

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  1. class ENode{
  2. constructor(tag){
  3. this.__tag = tag;
  4. this.__classes = [];
  5. this.__attribs = [];
  6. this.__children = [];
  7. }
  8. appendChild(c){
  9. var val = (c instanceof ENode) ? c : c.toString();
  10. this.__children.push(c);
  11. return this;
  12. }
  13. addClass(cname){
  14. this.__classes.push(cname);
  15. }
  16. addAttribute(aname, aval){
  17. this.__attribs.push([aname, aval]);
  18. }
  19. toString(){
  20. var r = "<" + this.__tag.toUpperCase();
  21. if (this.__classes.length > 0){
  22. var cls = this.__classes.reduce(function(a, c){
  23. c = c.split(" ");
  24. for (var i=0; i < c.length; i++){
  25. c[i] = c[i].trim();
  26. a += ((a !== "" && c[i].length > 0) ? " " : "") + c[i];
  27. }
  28. return a;
  29. }, "");
  30. r += " class=\"" + cls + "\"";
  31. }
  32. if (this.__attribs.length > 0){
  33. var attr = this.__attribs.reduce(function(a, at){
  34. a += ((a !== "") ? " " : "") + at[0].trim() + "=\"" + at[1] + "\"";
  35. return a;
  36. }, "");
  37. r += " " + attr;
  38. }
  39. if (this.__children.length > 0){
  40. r += ">";
  41. r += this.__children.reduce(function(a, c){
  42. if (c instanceof ENode){
  43. a += c.toString() + "\n";
  44. } else {
  45. a += c;
  46. }
  47. return a;
  48. }, "");
  49. r += "</" + this.__tag.toUpperCase() + ">";
  50. } else {
  51. r += " />";
  52. }
  53. return r;
  54. }
  55. }
  56. function appendCTX(el, ctx){
  57. el.appendChild((ctx instanceof ENode) ? ctx : ctx.toString());
  58. }
  59. function el(ename, ctx, cls, attr){
  60. var e = new ENode(ename);
  61. if (ctx){
  62. if (ctx instanceof Array){
  63. ctx.forEach(item => appendCTX(e, item));
  64. } else {
  65. appendCTX(e, ctx);
  66. }
  67. }
  68. if (cls){
  69. var cl = cls;
  70. if (typeof(cl) === "String")
  71. cl = cl.split(" ");
  72. if (cl instanceof Array){
  73. cl.forEach(c => e.addClass(c.trim()));
  74. }
  75. }
  76. if (attr){
  77. var keys = Object.keys(attr);
  78. keys.forEach(function(key){
  79. if (attr.hasOwnProperty(key)){
  80. if (typeof(attr[key]) === "string"){
  81. e.addAttribute(key.toString(), attr[key]);
  82. }
  83. }
  84. });
  85. }
  86. return e;
  87. }
  88. module.exports = {
  89. ENode: ENode,
  90. el: el,
  91. html: el.bind(null, "html"),
  92. head: el.bind(null, "head"),
  93. title: el.bind(null, "title"),
  94. script: el.bind(null, "script"),
  95. link: el.bind(null, "link"),
  96. meta: el.bind(null, "meta"),
  97. body: el.bind(null, "body"),
  98. div: el.bind(null, "div"),
  99. span: el.bind(null, "span"),
  100. a: el.bind(null, "a"),
  101. p: el.bind(null, "p"),
  102. b: el.bind(null, "b"),
  103. i: el.bind(null, "i"),
  104. br: el.bind(null, "br"),
  105. ol: el.bind(null, "ol"),
  106. ul: el.bind(null, "ul"),
  107. li: el.bind(null, "li"),
  108. em: el.bind(null, "em"),
  109. img: el.bind(null, "img"),
  110. font: el.bind(null, "font"),
  111. h1: el.bind(null, "h1"),
  112. h2: el.bind(null, "h2"),
  113. h3: el.bind(null, "h3"),
  114. h4: el.bind(null, "h4"),
  115. h5: el.bind(null, "h5"),
  116. h6: el.bind(null, "h6"),
  117. hr: el.bind(null, "hr"),
  118. blockquote: el.bind(null, "blockquote"),
  119. button: el.bind(null, "button"),
  120. nav: el.bind(null, "nav"),
  121. canvas: el.bind(null, "canvas"),
  122. caption: el.bind(null, "caption")
  123. };