A pixel art painter geared specifically at NES pixel art. Includes export for .chr binary file as well as palette and namespace data.
Nie możesz wybrać więcej, niż 25 tematów Tematy muszą się zaczynać od litery lub cyfry, mogą zawierać myślniki ('-') i mogą mieć do 35 znaków.

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  1. class ENode{
  2. constructor(tag){
  3. this.__tag = tag;
  4. this.__classes = [];
  5. this.__attribs = [];
  6. this.__children = [];
  7. }
  8. appendChild(c){
  9. var val = (c instanceof ENode) ? c : c.toString();
  10. this.__children.push(c);
  11. return this;
  12. }
  13. addClass(cname){
  14. this.__classes.push(cname);
  15. }
  16. addAttribute(aname, aval){
  17. this.__attribs.push([aname, aval]);
  18. }
  19. toString(){
  20. var r = "<" + this.__tag.toUpperCase();
  21. if (this.__classes.length > 0){
  22. var cls = this.__classes.reduce(function(a, c){
  23. c = c.split(" ");
  24. for (var i=0; i < c.length; i++){
  25. c[i] = c[i].trim();
  26. a += ((a !== "" && c[i].length > 0) ? " " : "") + c[i];
  27. }
  28. return a;
  29. }, "");
  30. r += " class=\"" + cls + "\"";
  31. }
  32. if (this.__attribs.length > 0){
  33. var attr = this.__attribs.reduce(function(a, at){
  34. a += ((a !== "") ? " " : "") + at[0].trim() + "=\"" + at[1] + "\"";
  35. return a;
  36. }, "");
  37. r += " " + attr;
  38. }
  39. if (this.__children.length > 0){
  40. r += ">";
  41. r += this.__children.reduce(function(a, c){
  42. if (c instanceof ENode){
  43. a += c.toString() + "\n";
  44. } else {
  45. a += c;
  46. }
  47. return a;
  48. }, "");
  49. r += "</" + this.__tag.toUpperCase() + ">";
  50. } else {
  51. r += " />";
  52. }
  53. return r;
  54. }
  55. }
  56. function appendCTX(el, ctx){
  57. el.appendChild((ctx instanceof ENode) ? ctx : ctx.toString());
  58. }
  59. function el(ename, ctx, cls, attr){
  60. var e = new ENode(ename);
  61. if (ctx){
  62. if (ctx instanceof Array){
  63. ctx.forEach(item => appendCTX(e, item));
  64. } else {
  65. appendCTX(e, ctx);
  66. }
  67. }
  68. if (cls){
  69. var cl = cls;
  70. if (typeof(cl) === "String")
  71. cl = cl.split(" ");
  72. if (cl instanceof Array){
  73. cl.forEach(c => e.addClass(c.trim()));
  74. }
  75. }
  76. if (attr){
  77. var keys = Object.keys(attr);
  78. keys.forEach(function(key){
  79. if (attr.hasOwnProperty(key)){
  80. if (typeof(attr[key]) === "string"){
  81. e.addAttribute(key.toString(), attr[key]);
  82. }
  83. }
  84. });
  85. }
  86. return e;
  87. }
  88. module.exports = {
  89. ENode: ENode,
  90. el: el,
  91. html: el.bind(null, "html"),
  92. head: el.bind(null, "head"),
  93. title: el.bind(null, "title"),
  94. script: el.bind(null, "script"),
  95. link: el.bind(null, "link"),
  96. meta: el.bind(null, "meta"),
  97. body: el.bind(null, "body"),
  98. div: el.bind(null, "div"),
  99. span: el.bind(null, "span"),
  100. a: el.bind(null, "a"),
  101. p: el.bind(null, "p"),
  102. b: el.bind(null, "b"),
  103. i: el.bind(null, "i"),
  104. br: el.bind(null, "br"),
  105. ol: el.bind(null, "ol"),
  106. ul: el.bind(null, "ul"),
  107. li: el.bind(null, "li"),
  108. em: el.bind(null, "em"),
  109. img: el.bind(null, "img"),
  110. font: el.bind(null, "font"),
  111. h1: el.bind(null, "h1"),
  112. h2: el.bind(null, "h2"),
  113. h3: el.bind(null, "h3"),
  114. h4: el.bind(null, "h4"),
  115. h5: el.bind(null, "h5"),
  116. h6: el.bind(null, "h6"),
  117. hr: el.bind(null, "hr"),
  118. blockquote: el.bind(null, "blockquote"),
  119. button: el.bind(null, "button"),
  120. nav: el.bind(null, "nav"),
  121. canvas: el.bind(null, "canvas"),
  122. caption: el.bind(null, "caption")
  123. };