A pixel art painter geared specifically at NES pixel art. Includes export for .chr binary file as well as palette and namespace data.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

66 lines
1.8KB

  1. import Utils from "/app/js/common/Utils.js";
  2. import {EventCaller} from "/app/js/common/EventCaller.js";
  3. export default class EditableText extends EventCaller{
  4. constructor(srcel, clsname){
  5. super();
  6. this.__spanEl = null;
  7. this.__inputEl = null;
  8. var els = srcel.querySelectorAll("." + clsname);
  9. for (let i=0; i < els.length; i++){
  10. if (els[i].nodeName === "SPAN")
  11. this.__spanEl = els[i];
  12. else if (els[i].nodeName === "INPUT")
  13. this.__inputEl = els[i];
  14. }
  15. if (this.__spanEl === null || this.__inputEl === null)
  16. throw new Error("Missing required SPAN and INPUT elements.");
  17. var self = this;
  18. this.__inputEl.addEventListener("blur", function(){
  19. if (!this.classList.contains("hidden")){
  20. self.__spanEl.innerHTML = this.value;
  21. this.classList.add("hidden");
  22. self.__spanEl.classList.remove("hidden");
  23. self.emit("value_change", this.value);
  24. }
  25. });
  26. this.__spanEl.addEventListener("click", function(){
  27. if (!this.classList.contains("hidden")){
  28. self.__inputEl.value = this.innerHTML;
  29. this.classList.add("hidden");
  30. self.__inputEl.classList.remove("hidden");
  31. }
  32. });
  33. if (this.__spanEl.classList.contains("hidden") && this.__inputEl.classList.contains("hidden")){
  34. this.__spanEl.classList.remove("hidden");
  35. } else if (!this.__spanEl.classList.contains("hidden") && !this.__inputEl.classList.contains("hidden")){
  36. this.__inputEl.classList.add("hidden");
  37. }
  38. }
  39. get value(){
  40. if (this.__spanEl.classList.contains("hidden")){
  41. return this.__inputEl.value;
  42. } else {
  43. return this.__spanEl.innerHTML;
  44. }
  45. }
  46. set value(v){
  47. this.__inputEl.value = v;
  48. this.__spanEl.innerHTML = v;
  49. this.emit("value_change", v);
  50. }
  51. }