A pixel art painter geared specifically at NES pixel art. Includes export for .chr binary file as well as palette and namespace data.
Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.

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1.8KB

  1. import Utils from "/app/js/common/Utils.js";
  2. import {EventCaller} from "/app/js/common/EventCaller.js";
  3. export default class EditableText extends EventCaller{
  4. constructor(srcel, clsname){
  5. super();
  6. this.__spanEl = null;
  7. this.__inputEl = null;
  8. var els = srcel.querySelectorAll("." + clsname);
  9. for (let i=0; i < els.length; i++){
  10. if (els[i].nodeName === "SPAN")
  11. this.__spanEl = els[i];
  12. else if (els[i].nodeName === "INPUT")
  13. this.__inputEl = els[i];
  14. }
  15. if (this.__spanEl === null || this.__inputEl === null)
  16. throw new Error("Missing required SPAN and INPUT elements.");
  17. var self = this;
  18. this.__inputEl.addEventListener("blur", function(){
  19. if (!this.classList.contains("hidden")){
  20. self.__spanEl.innerHTML = this.value;
  21. this.classList.add("hidden");
  22. self.__spanEl.classList.remove("hidden");
  23. self.emit("value_change", this.value);
  24. }
  25. });
  26. this.__spanEl.addEventListener("click", function(){
  27. if (!this.classList.contains("hidden")){
  28. self.__inputEl.value = this.innerHTML;
  29. this.classList.add("hidden");
  30. self.__inputEl.classList.remove("hidden");
  31. }
  32. });
  33. if (this.__spanEl.classList.contains("hidden") && this.__inputEl.classList.contains("hidden")){
  34. this.__spanEl.classList.remove("hidden");
  35. } else if (!this.__spanEl.classList.contains("hidden") && !this.__inputEl.classList.contains("hidden")){
  36. this.__inputEl.classList.add("hidden");
  37. }
  38. }
  39. get value(){
  40. if (this.__spanEl.classList.contains("hidden")){
  41. return this.__inputEl.value;
  42. } else {
  43. return this.__spanEl.innerHTML;
  44. }
  45. }
  46. set value(v){
  47. this.__inputEl.value = v;
  48. this.__spanEl.innerHTML = v;
  49. this.emit("value_change", v);
  50. }
  51. }