A pixel art painter geared specifically at NES pixel art. Includes export for .chr binary file as well as palette and namespace data.
Nie możesz wybrać więcej, niż 25 tematów Tematy muszą się zaczynać od litery lub cyfry, mogą zawierać myślniki ('-') i mogą mieć do 35 znaków.

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  1. import Utils from "/app/js/common/Utils.js";
  2. import {EventCaller} from "/app/js/common/EventCaller.js";
  3. export default class EditableText extends EventCaller{
  4. constructor(srcel, clsname){
  5. super();
  6. this.__spanEl = null;
  7. this.__inputEl = null;
  8. var els = srcel.querySelectorAll("." + clsname);
  9. for (let i=0; i < els.length; i++){
  10. if (els[i].nodeName === "SPAN")
  11. this.__spanEl = els[i];
  12. else if (els[i].nodeName === "INPUT")
  13. this.__inputEl = els[i];
  14. }
  15. if (this.__spanEl === null || this.__inputEl === null)
  16. throw new Error("Missing required SPAN and INPUT elements.");
  17. var self = this;
  18. this.__inputEl.addEventListener("blur", function(){
  19. if (!this.classList.contains("hidden")){
  20. self.__spanEl.innerHTML = this.value;
  21. this.classList.add("hidden");
  22. self.__spanEl.classList.remove("hidden");
  23. self.emit("value_change", this.value);
  24. }
  25. });
  26. this.__spanEl.addEventListener("click", function(){
  27. if (!this.classList.contains("hidden")){
  28. self.__inputEl.value = this.innerHTML;
  29. this.classList.add("hidden");
  30. self.__inputEl.classList.remove("hidden");
  31. }
  32. });
  33. if (this.__spanEl.classList.contains("hidden") && this.__inputEl.classList.contains("hidden")){
  34. this.__spanEl.classList.remove("hidden");
  35. } else if (!this.__spanEl.classList.contains("hidden") && !this.__inputEl.classList.contains("hidden")){
  36. this.__inputEl.classList.add("hidden");
  37. }
  38. }
  39. get value(){
  40. if (this.__spanEl.classList.contains("hidden")){
  41. return this.__inputEl.value;
  42. } else {
  43. return this.__spanEl.innerHTML;
  44. }
  45. }
  46. set value(v){
  47. this.__inputEl.value = v;
  48. this.__spanEl.innerHTML = v;
  49. this.emit("value_change", v);
  50. }
  51. }