183 Révisions (7d9066da6ccb8176b9a91ea2350f9d0a4bd0f836)

Auteur SHA1 Message Date
  Bryan Miller 7d9066da6c Added Tile 8x16 view in NESBank (some bugs remain) and added UI access. il y a 5 ans
  Bryan Miller aead6b8485 CTRLIO added functionality for exporting palette as 6502 assembly text. il y a 5 ans
  Bryan Miller 54b30b2ca6 Added .currentPalette and .currentPaletteName properties to CTRLPalettesStore il y a 5 ans
  Bryan Miller 20aab57e83 Updated drawing palette UI. il y a 5 ans
  Bryan Miller 1b5c724723 Added ui for NESBank tile view. il y a 5 ans
  Bryan Miller ffb4d1362a NESBank can now be narrowed down to specific tile/sprite. il y a 5 ans
  Bryan Miller 24b5db84dd Some tweaks to the UI for creating new 'Store' items. il y a 5 ans
  Bryan Miller 808079ac24 Switched NESPalette.Default into a function that pulls colors from an array. These default values can now be set with the .SetDefault() function. il y a 5 ans
  Bryan Miller 00e5e8e850 Can now export CHR filesgit add .! il y a 5 ans
  Bryan Miller 82e30d22ba Added .currentBank and .currentBankName properties to CTRLBanksStore il y a 5 ans
  Bryan Miller c09222ca01 Modal can now be opened with emit args of 'id' to open by element id or 'cls' to open by element class. il y a 5 ans
  Bryan Miller 8922f21cf5 Loading of a project json file now works! il y a 5 ans
  Bryan Miller b56ccb7bcc Continue to attempt to integrate JSON schema validation for project loading process. Not yet working, but application will run. il y a 5 ans
  Bryan Miller fbf13b536d Started writing JSON Schema... not sure if doing right. il y a 5 ans
  Bryan Miller 97c0a73619 Hidden File Input reset after loading a project. il y a 5 ans
  Bryan Miller 5e5343920c Project can now be exported to a json file. Loading of project json file technically works, but doesn't actually put the loaded json into the data objects... effectively no loading ATM. il y a 5 ans
  Bryan Miller efbeb123db CTRLBanksStore, CTRLPalettesStore, and NESPalette now have an .obj property which returns a java object of the class's underlying data in a form that can be turned into a JSON. Each class's .json property has been modified to use the new .obj property. il y a 5 ans
  Bryan Miller de620447fa When painting the logo, no longer forces a background color. il y a 5 ans
  Bryan Miller d9ecac6506 Moved CTRLPalettesStore and CTRLBanksStore initialization from main to CTRLIO il y a 5 ans
  Bryan Miller df3c2830bb Added the cover element to the HTML and added code to remove it when the page is ready. il y a 5 ans
  Bryan Miller 29757a9284 Added addEventListeners() and addListenerToEvents() methods. Moved isElement into a first class function then added back to the returned Utils object. il y a 5 ans
  Bryan Miller d706e08883 Updated CTRLPalettesStore and CTRLBanksStore (and associative *ListItem.html files to use the new EditableText class. il y a 5 ans
  Bryan Miller d206ec97e0 Added ui class EditableText to handle swapping between a <span> and a text <input> element for text that can be changed. il y a 5 ans
  Bryan Miller 4954ea9592 Added getRegion() and setRegion() to NESBank which will return color information within a defined region. il y a 5 ans
  Bryan Miller 085e732488 CTRLPainter now listens for keyboard shortcuts 'ctrl+z' and 'ctrl+y' to undo and redo (respectively) any drawing on active surfaces. il y a 5 ans
  Bryan Miller 24146baf34 NESBank.snapshot() was not intended to remain debounced. Method .snapshot() will now clear redo history if any. il y a 5 ans
  Bryan Miller 1c0213ac24 Tweaks il y a 5 ans
  Bryan Miller 698cfa8bae Fixed a bug in Input il y a 5 ans
  Bryan Miller c4efdb74f0 ISurface and NESBank updated to handle undo/redo history. Fixed a base64 issue in NESBank. il y a 5 ans
  Bryan Miller 1d3024c167 Input updated to call the 'mouseup' event last, to remain consistant with all other events. il y a 5 ans
  Bryan Miller 3d446981c8 CTRLPainter can now accept null for surfaces and will render a cleared screen if surface is null. il y a 5 ans
  Bryan Miller 82069a3529 Renderer now has a clear() method for clearing the given context with the given color. il y a 5 ans
  Bryan Miller c282d88cee Updated CTRLPainter and CTRLBanksStore to use the new Renderer system to draw surfaces to the canvas. il y a 5 ans
  Bryan Miller 1939160fba ui/Renderer created to render Surface objects to canvas. il y a 5 ans
  Bryan Miller 71cb5b3380 CTRLBanksStore properly renders thumbnail. il y a 5 ans
  Bryan Miller 9c6c78941e Fixed issue with bank item list canvas not displaying. il y a 5 ans
  Bryan Miller 44c56a74ff Added bankListItem and updated CTRLBanksStore to handle them. Issues with displaying canvas element in bankListItem. Currently renders to black. il y a 5 ans
  Bryan Miller 10172b3a19 Can now switch between the sprite and tile palettes il y a 5 ans
  Bryan Miller b337184399 Palettes can now be added and removed. il y a 5 ans
  Bryan Miller ad3a1a9ecd Small bug fixes to Modal. il y a 5 ans
  Bryan Miller 2e9302f101 Input updated to allow a specific element to watch for mouse events in a more direct way than previously. CTRLPainter updated for the change to Input. il y a 5 ans
  Bryan Miller d8b5c14856 Work being done to add new items to the asset lists (palette at the moment). Not fully working. il y a 5 ans
  Bryan Miller 3df24cc4de Reverted last change to Input. Didn't work. il y a 5 ans
  Bryan Miller 305698599c Input should no longer identify mouse as inbounds if target does not have focus. il y a 5 ans
  Bryan Miller 46ed0fddd4 CTRLPainter now handles scaling from the UI interface. Also added ability (and UI button) to fit-to-canvas il y a 5 ans
  Bryan Miller 73e6a359d5 Fixed interactions and cleaned code for CTRLBankTools il y a 5 ans
  Bryan Miller 32897e5750 Rough loading of CHR files into NESBank object via drag and drop into canvas. il y a 5 ans
  Bryan Miller e0646ffc1f Better Bank Tools :) il y a 5 ans
  Bryan Miller 2ebe99aa40 Lots of bug and general fixes. il y a 5 ans
  Bryan Miller ba63481879 Added access_offset_length to NESBank for informational purposes (for UI use). il y a 5 ans