|  Bryan Miller | 263808a08b | Grids now available in a number of different formats. Grid rendering has been moved to the ui/Renderer | 6 年之前 | 
				
					
						|  Bryan Miller | 54108ae3b8 | Started some tweaking of CTRLPainter's render system... see if I can speed it up a little? | 6 年之前 | 
				
					
						|  Bryan Miller | e4f01f7143 | Enhancements to the Nametable Tools and associated UI. | 6 年之前 | 
				
					
						|  Bryan Miller | 1bfa8b6230 | Fixed tile assignments in NESNameTable | 6 年之前 | 
				
					
						|  Bryan Miller | 8cd99f0bad | Fixed coloring issues in NESNameTable | 6 年之前 | 
				
					
						|  Bryan Miller | 043de7cdeb | Added CTRLNametableTools controller. | 6 年之前 | 
				
					
						|  Bryan Miller | f6992da6be | Fixed some typos | 6 年之前 | 
				
					
						|  Bryan Miller | 90524054d4 | Added a NESTileSurface class accessible through the renderer that will allow for the quick rendering of NESTiles. | 6 年之前 | 
				
					
						|  Bryan Miller | 553cf3ad7b | Finished up the first part of UI for NameTables. They can now be added, removed, and saved in project files. No editing as of yet. | 6 年之前 | 
				
					
						|  Bryan Miller | a66a7cc2ea | Fixed bugs and typos in NESNameTable and CTRLNameTablesStore. | 6 年之前 | 
				
					
						|  Bryan Miller | 7c836337e0 | CTRLNameTablesStore created (untested). Added UI elements for CTRLNameTableStore (not fully complete). | 6 年之前 | 
				
					
						|  Bryan Miller | bf8dbd5eb9 | NESNameTable now has a .eq() method that will return true if the object given is a NESNameTable containing the same data. | 6 年之前 | 
				
					
						|  Bryan Miller | 671c2234e7 | CTRLBanksStore now has a getBankName() method which will return the name of the given bank if it's stored in the list, a getBank() method which will return the NESBank object under the given name (or null if no bank exists). Also has a new .keys property which is an array of all the current bank names in the store. | 6 年之前 | 
				
					
						|  Bryan Miller | d3451420d0 | NESBank now has a getBase64() method that can get the base64 string of the bank at any size without interrupting the access_mode and access_offset settings. Also now has a eq() method which will return true if the given object is a NESBank containing the same data. | 6 年之前 | 
				
					
						|  Bryan Miller | f504f93fbe | First full coding pass of NESNameTable complete. | 6 年之前 | 
				
					
						|  Bryan Miller | 1e6b0ae751 | Started work on NESNameTable class. Not complete. | 6 年之前 | 
				
					
						|  Bryan Miller | 447f65c033 | CTRLBankTools now listens for the 'bank_remove_duplicates' event, which will call the NESBank .removeDuplicates().compact() | 6 年之前 | 
				
					
						|  Bryan Miller | 7fa9cd1d37 | NESBank now has .removeDuplicates(), and .compact(). Both operations remove undo/redo history. | 6 年之前 | 
				
					
						|  Bryan Miller | 9ddbcd8d0a | NESTile now had .clear(), .isEmpty(), and a new parameter for isEq() which allows for testing equality without orientation changes. | 6 年之前 | 
				
					
						|  Bryan Miller | 70a395004b | NESBank fixed bug when switching between Tiles 8x8 and Tiles 8x16. | 6 年之前 | 
				
					
						|  Bryan Miller | 7d9066da6c | Added Tile 8x16 view in NESBank (some bugs remain) and added UI access. | 6 年之前 | 
				
					
						|  Bryan Miller | aead6b8485 | CTRLIO added functionality for exporting palette as 6502 assembly text. | 6 年之前 | 
				
					
						|  Bryan Miller | 54b30b2ca6 | Added .currentPalette and .currentPaletteName properties to CTRLPalettesStore | 6 年之前 | 
				
					
						|  Bryan Miller | 20aab57e83 | Updated drawing palette UI. | 6 年之前 | 
				
					
						|  Bryan Miller | 1b5c724723 | Added ui for NESBank tile view. | 6 年之前 | 
				
					
						|  Bryan Miller | ffb4d1362a | NESBank can now be narrowed down to specific tile/sprite. | 6 年之前 | 
				
					
						|  Bryan Miller | 24b5db84dd | Some tweaks to the UI for creating new 'Store' items. | 6 年之前 | 
				
					
						|  Bryan Miller | 808079ac24 | Switched NESPalette.Default into a function that pulls colors from an array. These default values can now be set with the .SetDefault() function. | 6 年之前 | 
				
					
						|  Bryan Miller | 00e5e8e850 | Can now export CHR filesgit add .! | 6 年之前 | 
				
					
						|  Bryan Miller | 82e30d22ba | Added .currentBank and .currentBankName properties to CTRLBanksStore | 6 年之前 | 
				
					
						|  Bryan Miller | c09222ca01 | Modal can now be opened with emit args of 'id' to open by element id or 'cls' to open by element class. | 6 年之前 | 
				
					
						|  Bryan Miller | 8922f21cf5 | Loading of a project json file now works! | 6 年之前 | 
				
					
						|  Bryan Miller | b56ccb7bcc | Continue to attempt to integrate JSON schema validation for project loading process. Not yet working, but application will run. | 6 年之前 | 
				
					
						|  Bryan Miller | fbf13b536d | Started writing JSON Schema... not sure if doing right. | 6 年之前 | 
				
					
						|  Bryan Miller | 97c0a73619 | Hidden File Input reset after loading a project. | 6 年之前 | 
				
					
						|  Bryan Miller | 5e5343920c | Project can now be exported to a json file. Loading of project json file technically works, but doesn't actually put the loaded json into the data objects... effectively no loading ATM. | 6 年之前 | 
				
					
						|  Bryan Miller | efbeb123db | CTRLBanksStore, CTRLPalettesStore, and NESPalette now have an .obj property which returns a java object of the class's underlying data in a form that can be turned into a JSON. Each class's .json property has been modified to use the new .obj property. | 6 年之前 | 
				
					
						|  Bryan Miller | de620447fa | When painting the logo, no longer forces a background color. | 6 年之前 | 
				
					
						|  Bryan Miller | d9ecac6506 | Moved CTRLPalettesStore and CTRLBanksStore initialization from main to CTRLIO | 6 年之前 | 
				
					
						|  Bryan Miller | df3c2830bb | Added the cover element to the HTML and added code to remove it when the page is ready. | 6 年之前 | 
				
					
						|  Bryan Miller | 29757a9284 | Added addEventListeners() and addListenerToEvents() methods. Moved isElement into a first class function then added back to the returned Utils object. | 6 年之前 | 
				
					
						|  Bryan Miller | d706e08883 | Updated CTRLPalettesStore and CTRLBanksStore (and associative *ListItem.html files to use the new EditableText class. | 6 年之前 | 
				
					
						|  Bryan Miller | d206ec97e0 | Added ui class EditableText to handle swapping between a <span> and a text <input> element for text that can be changed. | 6 年之前 | 
				
					
						|  Bryan Miller | 4954ea9592 | Added getRegion() and setRegion() to NESBank which will return color information within a defined region. | 6 年之前 | 
				
					
						|  Bryan Miller | 085e732488 | CTRLPainter now listens for keyboard shortcuts 'ctrl+z' and 'ctrl+y' to undo and redo (respectively) any drawing on active surfaces. | 6 年之前 | 
				
					
						|  Bryan Miller | 24146baf34 | NESBank.snapshot() was not intended to remain debounced. Method .snapshot() will now clear redo history if any. | 6 年之前 | 
				
					
						|  Bryan Miller | 1c0213ac24 | Tweaks | 6 年之前 | 
				
					
						|  Bryan Miller | 698cfa8bae | Fixed a bug in Input | 6 年之前 | 
				
					
						|  Bryan Miller | c4efdb74f0 | ISurface and NESBank updated to handle undo/redo history. Fixed a base64 issue in NESBank. | 6 年之前 | 
				
					
						|  Bryan Miller | 1d3024c167 | Input updated to call the 'mouseup' event last, to remain consistant with all other events. | 6 年之前 |