@@ -208,7 +208,7 @@ export default class NESNameTable extends ISurface{ | |||
// To paint the actual tile index, however, we'll use this emit that will be watched by the CTRLNameTable class | |||
// and call this class's setTileIndex() method for tile painting. | |||
// YAY to cheating!! | |||
this.emit("paint_nametable"); | |||
this.emit("paint_nametable", x, y); | |||
// Then business as usual! | |||
var bp = this._GetAttribBlockPalette(x,y); |