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// To paint the actual tile index, however, we'll use this emit that will be watched by the CTRLNameTable class |
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// To paint the actual tile index, however, we'll use this emit that will be watched by the CTRLNameTable class |
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// and call this class's setTileIndex() method for tile painting. |
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// and call this class's setTileIndex() method for tile painting. |
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// YAY to cheating!! |
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// YAY to cheating!! |
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this.emit("paint_nametable"); |
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this.emit("paint_nametable", x, y); |
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// Then business as usual! |
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// Then business as usual! |
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var bp = this._GetAttribBlockPalette(x,y); |
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var bp = this._GetAttribBlockPalette(x,y); |