19 Commits (9c752493ddbe7f369789a2e6d9a738e21de7c767)
 

Author SHA1 Message Date
  Bryan Miller 9c752493dd gbe/events now handles pygame.ACTIVEEVENT with two custom events, 'FOCUSLOST' and 'FOCUSGAINED'. 6 years ago
  Bryan Miller f536e43ab2 gbe/display now has a caption as well as a setting to self watch for video resize. 6 years ago
  Bryan Miller 2a3f3dc048 Updated to do some basic Node class testing. Mostly works :) 6 years ago
  Bryan Miller 3ae647a5bb Actually added the ability to update the display... imagine THAT! 6 years ago
  Bryan Miller 5df184e2e1 Fixed bugs in gbe/nodes 6 years ago
  Bryan Miller 3e17a763ce Huge additions to Nodes. Nothing tested. 6 years ago
  Bryan Miller e919a88ad1 Rework of the gbe/display system 6 years ago
  Bryan Miller 3fda412490 Added file headers... for reasons 6 years ago
  Bryan Miller 5c4f574a5b Broke the game/gbe/core.py into the time.py and display.py file. Updated the __init__.py files to reflect change. 6 years ago
  Bryan Miller 94ad8ab959 Fixes for the Node class. Started on an extension NodeSurface class, but need changes to Display system. 6 years ago
  Bryan Miller c15de1dfc9 Built out and cleaned up the Display class. 6 years ago
  Bryan Miller 6c2deddfca Changed to utilize the Events class and pollEmitter function. Program will currently quit after pressing ESCAPE. 6 years ago
  Bryan Miller eeb19a594f Fixed a number of syntaxtical and logical bugs. 6 years ago
  Bryan Miller 6bd8aa7e14 pollEvents() function now does a quick convert of all default pygame events to events sent my the event dispatcher. 6 years ago
  Bryan Miller 387ca30bcb Imported remaining game/gbe modules and fixed syntax bug in node. 6 years ago
  Bryan Miller 66d1828c06 Removed Application class. Added some new systems in game/gbe 6 years ago
  Bryan Miller aca82824f5 Continued work on gbe.nodes module 6 years ago
  Bryan Miller 14fb2f8500 Added the initial code for the Node class. 6 years ago
  Bryan Miller 2bced431ba Initial commit with very rough pygame application class. 6 years ago