|  Bryan Miller | 5cab1c6211 | Perspective rendering now works fully... I say to tempt fate. | hace 7 años | 
				
					
						|  Bryan Miller | 58125e69f7 | Perspective render and the ability to mode swtch has been added. Perspective is mostly working, though there are some bugs. | hace 7 años | 
				
					
						|  Bryan Miller | 8091dfc764 | Fixed some errors in the data sets | hace 7 años | 
				
					
						|  Bryan Miller | b673905498 | Property added the environment.json as a resource of the gamemap | hace 7 años | 
				
					
						|  Bryan Miller | 35d664469d | Added environment resource data. | hace 7 años | 
				
					
						|  Bryan Miller | 20a331640b | NodeMapEditor will render an arrow representing the NodeGameMap's orientation. | hace 7 años | 
				
					
						|  Bryan Miller | a2f6aaaa7e | Can now set a Node2D-based instance as visible. If false, rendering of the sub-tree from that node will stop. | hace 7 años | 
				
					
						|  Bryan Miller | 4bf8238162 | Updated the scenes.editor.get() to set the root NodeSurface clear color to transparent | hace 7 años | 
				
					
						|  Bryan Miller | c9a36a8044 | NodeSurface can now use a clear color. By default, it will not clear it's surface at the start of a render. | hace 7 años | 
				
					
						|  Bryan Miller | 73e3b7d790 | Using the new scenes as well as some data for loading in walls for the game map. | hace 7 años | 
				
					
						|  Bryan Miller | 550ccdbb06 | Modules in the game/scenes directory will be for organizing complex node scenes | hace 7 años | 
				
					
						|  Bryan Miller | 46dd4d8551 | NodeGameMap and NodeMapEditor classes continue to be built up | hace 7 años | 
				
					
						|  Bryan Miller | 694047c7d4 | Created a DataContainer class to house array and dictionary data elements, allowing them to be weakref'ed by ResourceManager. | hace 7 años | 
				
					
						|  Bryan Miller | 4f7d1705ce | Fixed a typo | hace 7 años | 
				
					
						|  Bryan Miller | a156804a52 | For the KEYDOWN/UP/PRESSED events, added a 'key_name' variable with the name of the key pressed. | hace 7 años | 
				
					
						|  Bryan Miller | dbbd5661f2 | Built out a lot of the GameMap node, as well a laid the skeleton for the Editor node. Kinda learned I need a map editor, so, figured I'd just roll that into the GameMap. | hace 7 años | 
				
					
						|  Bryan Miller | 7bf6c80d42 | Rearranged some tiles. | hace 7 años | 
				
					
						|  Bryan Miller | d79c396fa4 | Node2D.draw_rect() can now fill! | hace 7 años | 
				
					
						|  Bryan Miller | eeee8cbd68 | Updated code to test the NodeSprite class | hace 7 años | 
				
					
						|  Bryan Miller | eb042b28d7 | Lots of bugs in NodeSprite that needed fixing :) | hace 7 años | 
				
					
						|  Bryan Miller | caba06d9e7 | Loader load_image() now have pygame directly load the file instead of opening it's own file object. Other minor bug fixes. | hace 7 años | 
				
					
						|  Bryan Miller | 3950af840c | Code added to test gbe.NodeText class. Added a new font (by bathwater). Added CREDITS file to give appropriate attributions | hace 7 años | 
				
					
						|  Bryan Miller | d75d436921 | Added gbe.node.NodeText node! Bug fixes to other nodes as well as gbe.resource class | hace 7 años | 
				
					
						|  Bryan Miller | a50f2c52d5 | gbe.display will initialize the font system when initializing the display. | hace 7 años | 
				
					
						|  Bryan Miller | 69275bb4d4 | Audio and Font resource loaders will throw an error if their associated subsystems have not been initialized before loading. | hace 7 años | 
				
					
						|  Bryan Miller | 4afe958412 | Actually defined the 'font' resource, connecting it to the loader. | hace 7 años | 
				
					
						|  Bryan Miller | 9cf058c1df | Parameters can now be sent to the associated loader using a param dictionary. Loaders should now accept a second argument that will contain a parameter dictionary. Added a font resource loader | hace 7 años | 
				
					
						|  Bryan Miller | 86bb949cfa | Changed the init() call to use pygame.display.init() instead of pygame.init(). Display should ONLY initialize the display! | hace 7 años | 
				
					
						|  Bryan Miller | 05a9db02c4 | ResourceManager can now test is a resource is 'valid'. | hace 7 años | 
				
					
						|  Bryan Miller | a84d9aded9 | Added closed doors and a bar counter. | hace 7 años | 
				
					
						|  Bryan Miller | d83f38545e | Added Wood and Daub(sp?) walls, as well as a set of open doors. | hace 7 años | 
				
					
						|  Bryan Miller | bdadbe08cc | Added 'tileset' for walls. Only brick walls so far. | hace 7 años | 
				
					
						|  Bryan Miller | 6c6a452398 | First set of graphics. Some basic floors and ceilings. | hace 7 años | 
				
					
						|  Bryan Miller | 8780413d14 | Updated for all recent additions. | hace 7 años | 
				
					
						|  Bryan Miller | ba373b2d2f | gbe.display.Display now has the ability to clear screen and set a clear color. | hace 7 años | 
				
					
						|  Bryan Miller | b99ecc1fb4 | Added gbe.statemachine which utilizes Nodes as a 'scene'. | hace 7 años | 
				
					
						|  Bryan Miller | 5ab616717c | Just initial creation of the GameMap node. | hace 7 años | 
				
					
						|  Bryan Miller | 7f2f487acd | Node2D now has the .resolution property, looking for the first object to claim resolution. If no Node does, then the Display object is used. | hace 7 años | 
				
					
						|  Bryan Miller | 293de959f4 | Missed a comma | hace 7 años | 
				
					
						|  Bryan Miller | b7ad19d490 | Added listen(), unlisten(), and emit() to gbe.nodes.Node. These are wrappers around the gbe.events.Events object. | hace 7 años | 
				
					
						|  Bryan Miller | 78633e3152 | Added _start() method to gbe.nodes.Node class. It's the complement to _pause() | hace 7 años | 
				
					
						|  Bryan Miller | 8435bfa423 | gbe.nodes.Node given 'hidden' methods intended to be used by astate machine. This, in effect, makes a Node tree the core of a game state machine | hace 7 años | 
				
					
						|  Bryan Miller | 786a3b19c9 | Fully moved the 'position' property to the Node class. Decided even for Nodes that may not render anything may want positional information. | hace 7 años | 
				
					
						|  Bryan Miller | ef361983a7 | Ignoring 'work' directories. This is for my development. | hace 7 años | 
				
					
						|  Bryan Miller | bd090bf99e | Node and Node2D now have the .get_world_position() method. For Node, this will return the parent's world position otherwise (0,0). For Node2D this returns the screen position of Node2D instance. | hace 7 años | 
				
					
						|  Bryan Miller | d91500e9b1 | Finished writing the NodeSprite class. Lots of smaller tweaks to other Node classes to accomodate. UNTESTEDgit add . | hace 7 años | 
				
					
						|  Bryan Miller | f1ddc9a66e | Updated gitignore to ignore log directories | hace 7 años | 
				
					
						|  Bryan Miller | 70abfb0fa7 | Exposed ResourceManager via property in Node2D | hace 7 años | 
				
					
						|  Bryan Miller | 0461f2b355 | Redo of node structure to help reduce chance of class property collision. And... other stuff I started before doing the refactoring. Oops | hace 7 años | 
				
					
						|  Bryan Miller | 6bafbe0209 | Change gbe.resource.Manager to gbe.resource.ResourceManager | hace 7 años |