|  Bryan Miller | 55d27d9c4e | Hiding directories used by PyInstaller | vor 7 Jahren | 
				
					
						|  Bryan Miller | caa9daa387 | Added an 'official' map that will be 'walked' during the main menu. | vor 7 Jahren | 
				
					
						|  Bryan Miller | 21aaaefb44 | NodeGameMap and NodeEditor modified for simple map saving and loading! | vor 7 Jahren | 
				
					
						|  Bryan Miller | 673dc2c58f | ResourceManager can now load AND save defined resource types. | vor 7 Jahren | 
				
					
						|  Bryan Miller | 630012c47c | Fixed gbe.nodes visible behaviour... to actually work. | vor 7 Jahren | 
				
					
						|  Bryan Miller | 574e32a954 | Added a main menu which will load the editor. If escape is pressed in the editor, use will be returned to the main menu. | vor 7 Jahren | 
				
					
						|  Bryan Miller | bf9fee74e8 | State machine now listens for a 'SCENECHANGE' event. | vor 7 Jahren | 
				
					
						|  Bryan Miller | d94c0a7303 | Added a NodeOptions node to the game. Useable for main menus. | vor 7 Jahren | 
				
					
						|  Bryan Miller | ef644c0988 | gbe.nodes.* updated to render to the world position instead of their location positions. | vor 7 Jahren | 
				
					
						|  Bryan Miller | 5cab1c6211 | Perspective rendering now works fully... I say to tempt fate. | vor 7 Jahren | 
				
					
						|  Bryan Miller | 58125e69f7 | Perspective render and the ability to mode swtch has been added. Perspective is mostly working, though there are some bugs. | vor 7 Jahren | 
				
					
						|  Bryan Miller | 8091dfc764 | Fixed some errors in the data sets | vor 7 Jahren | 
				
					
						|  Bryan Miller | b673905498 | Property added the environment.json as a resource of the gamemap | vor 7 Jahren | 
				
					
						|  Bryan Miller | 35d664469d | Added environment resource data. | vor 7 Jahren | 
				
					
						|  Bryan Miller | 20a331640b | NodeMapEditor will render an arrow representing the NodeGameMap's orientation. | vor 7 Jahren | 
				
					
						|  Bryan Miller | a2f6aaaa7e | Can now set a Node2D-based instance as visible. If false, rendering of the sub-tree from that node will stop. | vor 7 Jahren | 
				
					
						|  Bryan Miller | 4bf8238162 | Updated the scenes.editor.get() to set the root NodeSurface clear color to transparent | vor 7 Jahren | 
				
					
						|  Bryan Miller | c9a36a8044 | NodeSurface can now use a clear color. By default, it will not clear it's surface at the start of a render. | vor 7 Jahren | 
				
					
						|  Bryan Miller | 73e3b7d790 | Using the new scenes as well as some data for loading in walls for the game map. | vor 7 Jahren | 
				
					
						|  Bryan Miller | 550ccdbb06 | Modules in the game/scenes directory will be for organizing complex node scenes | vor 7 Jahren | 
				
					
						|  Bryan Miller | 46dd4d8551 | NodeGameMap and NodeMapEditor classes continue to be built up | vor 7 Jahren | 
				
					
						|  Bryan Miller | 694047c7d4 | Created a DataContainer class to house array and dictionary data elements, allowing them to be weakref'ed by ResourceManager. | vor 7 Jahren | 
				
					
						|  Bryan Miller | 4f7d1705ce | Fixed a typo | vor 7 Jahren | 
				
					
						|  Bryan Miller | a156804a52 | For the KEYDOWN/UP/PRESSED events, added a 'key_name' variable with the name of the key pressed. | vor 7 Jahren | 
				
					
						|  Bryan Miller | dbbd5661f2 | Built out a lot of the GameMap node, as well a laid the skeleton for the Editor node. Kinda learned I need a map editor, so, figured I'd just roll that into the GameMap. | vor 7 Jahren | 
				
					
						|  Bryan Miller | 7bf6c80d42 | Rearranged some tiles. | vor 7 Jahren | 
				
					
						|  Bryan Miller | d79c396fa4 | Node2D.draw_rect() can now fill! | vor 7 Jahren | 
				
					
						|  Bryan Miller | eeee8cbd68 | Updated code to test the NodeSprite class | vor 7 Jahren | 
				
					
						|  Bryan Miller | eb042b28d7 | Lots of bugs in NodeSprite that needed fixing :) | vor 7 Jahren | 
				
					
						|  Bryan Miller | caba06d9e7 | Loader load_image() now have pygame directly load the file instead of opening it's own file object. Other minor bug fixes. | vor 7 Jahren | 
				
					
						|  Bryan Miller | 3950af840c | Code added to test gbe.NodeText class. Added a new font (by bathwater). Added CREDITS file to give appropriate attributions | vor 7 Jahren | 
				
					
						|  Bryan Miller | d75d436921 | Added gbe.node.NodeText node! Bug fixes to other nodes as well as gbe.resource class | vor 7 Jahren | 
				
					
						|  Bryan Miller | a50f2c52d5 | gbe.display will initialize the font system when initializing the display. | vor 7 Jahren | 
				
					
						|  Bryan Miller | 69275bb4d4 | Audio and Font resource loaders will throw an error if their associated subsystems have not been initialized before loading. | vor 7 Jahren | 
				
					
						|  Bryan Miller | 4afe958412 | Actually defined the 'font' resource, connecting it to the loader. | vor 7 Jahren | 
				
					
						|  Bryan Miller | 9cf058c1df | Parameters can now be sent to the associated loader using a param dictionary. Loaders should now accept a second argument that will contain a parameter dictionary. Added a font resource loader | vor 7 Jahren | 
				
					
						|  Bryan Miller | 86bb949cfa | Changed the init() call to use pygame.display.init() instead of pygame.init(). Display should ONLY initialize the display! | vor 7 Jahren | 
				
					
						|  Bryan Miller | 05a9db02c4 | ResourceManager can now test is a resource is 'valid'. | vor 7 Jahren | 
				
					
						|  Bryan Miller | a84d9aded9 | Added closed doors and a bar counter. | vor 7 Jahren | 
				
					
						|  Bryan Miller | d83f38545e | Added Wood and Daub(sp?) walls, as well as a set of open doors. | vor 7 Jahren | 
				
					
						|  Bryan Miller | bdadbe08cc | Added 'tileset' for walls. Only brick walls so far. | vor 7 Jahren | 
				
					
						|  Bryan Miller | 6c6a452398 | First set of graphics. Some basic floors and ceilings. | vor 7 Jahren | 
				
					
						|  Bryan Miller | 8780413d14 | Updated for all recent additions. | vor 7 Jahren | 
				
					
						|  Bryan Miller | ba373b2d2f | gbe.display.Display now has the ability to clear screen and set a clear color. | vor 7 Jahren | 
				
					
						|  Bryan Miller | b99ecc1fb4 | Added gbe.statemachine which utilizes Nodes as a 'scene'. | vor 7 Jahren | 
				
					
						|  Bryan Miller | 5ab616717c | Just initial creation of the GameMap node. | vor 7 Jahren | 
				
					
						|  Bryan Miller | 7f2f487acd | Node2D now has the .resolution property, looking for the first object to claim resolution. If no Node does, then the Display object is used. | vor 7 Jahren | 
				
					
						|  Bryan Miller | 293de959f4 | Missed a comma | vor 7 Jahren | 
				
					
						|  Bryan Miller | b7ad19d490 | Added listen(), unlisten(), and emit() to gbe.nodes.Node. These are wrappers around the gbe.events.Events object. | vor 7 Jahren | 
				
					
						|  Bryan Miller | 78633e3152 | Added _start() method to gbe.nodes.Node class. It's the complement to _pause() | vor 7 Jahren |