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gbe.nodes.* updated to render to the world position instead of their location positions.

master
Bryan Miller 6 jaren geleden
bovenliggende
commit
ef644c0988
1 gewijzigde bestanden met toevoegingen van 2 en 2 verwijderingen
  1. +2
    -2
      game/gbe/nodes.py

+ 2
- 2
game/gbe/nodes.py Bestand weergeven

res.clear("font", self._NODETEXT_DATA["font_src"]) res.clear("font", self._NODETEXT_DATA["font_src"])
Node2D._render(self, surface) Node2D._render(self, surface)
if self._NODETEXT_DATA["surface"] is not None: if self._NODETEXT_DATA["surface"] is not None:
pos = self.position
pos = self.get_world_position()
pos = (int(pos[0]), int(pos[1])) pos = (int(pos[0]), int(pos[1]))
surface.blit(self._NODETEXT_DATA["surface"], pos) surface.blit(self._NODETEXT_DATA["surface"], pos)


fsurf = ssurf fsurf = ssurf


# Place the sprite! WHEEEEE! # Place the sprite! WHEEEEE!
pos = self.position
pos = self.get_world_position()
surface.blit(fsurf, pos) surface.blit(fsurf, pos)


# Call on all children # Call on all children

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