| res.clear("font", self._NODETEXT_DATA["font_src"]) | res.clear("font", self._NODETEXT_DATA["font_src"]) | ||||
| Node2D._render(self, surface) | Node2D._render(self, surface) | ||||
| if self._NODETEXT_DATA["surface"] is not None: | if self._NODETEXT_DATA["surface"] is not None: | ||||
| pos = self.position | |||||
| pos = self.get_world_position() | |||||
| pos = (int(pos[0]), int(pos[1])) | pos = (int(pos[0]), int(pos[1])) | ||||
| surface.blit(self._NODETEXT_DATA["surface"], pos) | surface.blit(self._NODETEXT_DATA["surface"], pos) | ||||
| fsurf = ssurf | fsurf = ssurf | ||||
| # Place the sprite! WHEEEEE! | # Place the sprite! WHEEEEE! | ||||
| pos = self.position | |||||
| pos = self.get_world_position() | |||||
| surface.blit(fsurf, pos) | surface.blit(fsurf, pos) | ||||
| # Call on all children | # Call on all children |