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Audio and Font resource loaders will throw an error if their associated subsystems have not been initialized before loading.

master
Bryan Miller 7 年前
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69275bb4d4
共有 1 个文件被更改,包括 4 次插入1 次删除
  1. +4
    -1
      game/gbe/resourceLoaders.py

+ 4
- 1
game/gbe/resourceLoaders.py 查看文件

if not os.path.isfile(filename): if not os.path.isfile(filename):
raise LoadError("Failed to load '{}'. Path missing or invalid.".format(filename)) raise LoadError("Failed to load '{}'. Path missing or invalid.".format(filename))
try: try:
return pygame.mixer.Sound(filename)
if pygame.mixer.get_init() is not None:
return pygame.mixer.Sound(filename)
except pygame.error as e: except pygame.error as e:
raise LoadError("Pygame Exception: {}".format(e.message)) raise LoadError("Pygame Exception: {}".format(e.message))
raise LoadError("Audio subsystem not initialized before attempting to obtain resource.")


def load_font(filename, params={}): def load_font(filename, params={}):
if not os.path.isfile(filename): if not os.path.isfile(filename):
return pygame.font.Font(filename, size) return pygame.font.Font(filename, size)
except pygame.error as e: except pygame.error as e:
raise LoadError("Pygame Exception: {}".format(e.message)) raise LoadError("Pygame Exception: {}".format(e.message))
raise LoadError("Font subsystem not initialized before attempting to obtain resource.")




def load_JSON(filename, params={}): def load_JSON(filename, params={}):

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