| @@ -1,11 +1,11 @@ | |||
| from .gbe.nodes import * | |||
| from . import gbe | |||
| import pygame | |||
| class NodeInterface(NodeSurface): | |||
| class NodeInterface(gbe.nodes.NodeSurface): | |||
| def __init__(self, name="Interface", parent=None): | |||
| try: | |||
| NodeSurface.__init__(self, name, parent) | |||
| gbe.nodes.NodeSurface.__init__(self, name, parent) | |||
| except NodeError as e: | |||
| raise e | |||
| @@ -14,3 +14,14 @@ class NodeInterface(NodeSurface): | |||
| self.draw_rect((0, 0, size[0], 10), pygame.Color(255,0,0,128), 1) | |||
| self.draw_circle((int(size[0]/2), int(size[1]/2)), 16, pygame.Color(255,0,0,255), 2, pygame.Color(0,255,0,255)) | |||
| class NodeGameMap(gbe.nodes.Node2D): | |||
| def __init__(self, name="GameMap", parent=None): | |||
| try: | |||
| gbe.nodes.Node2D.__init__(self, name, parent) | |||
| except NodeError as e: | |||
| raise e | |||
| def on_render(self): | |||
| pass | |||