- from . import gbe
- from .nodes import *
- from . import scenes
-
- _RUNNING = False
-
-
- def _OnQuit(event, data):
- global _RUNNING
- _RUNNING = False
-
- def _OnVideoResize(event, data):
- flags = gbe.display.Display.flags
- gbe.display.Display.set_mode(data["size"], flags)
- print("Resized to {}".format(gbe.display.Display.resolution))
-
- def _OnKeyEvent(event, data):
- global _RUNNING
- if event == "KEYDOWN":
- if data["key"] == 27:
- _RUNNING = False
- print("Key {} down".format(data["key_name"]))
- elif event == "KEYUP":
- print("Key {} up".format(data["key_name"]))
- elif event == "KEYPRESSED":
- print("Key {} pressed".format(data["key_name"]))
-
-
-
- def start():
- global _RUNNING, _OnKeyEvent, _OnQuit, _OnVideoResize
- sm = gbe.statemachine.StateMachine()
-
- gbe.events.Events.listen("QUIT", _OnQuit)
- #gbe.events.Events.listen("KEYDOWN", _OnKeyEvent)
- #gbe.events.Events.listen("KEYUP", _OnKeyEvent)
- #gbe.events.Events.listen("KEYPRESSED", _OnKeyEvent)
- d = gbe.display.Display
- d.init(640, 480)
- d.caption = "Goldbox 64"
- d.watch_for_resize(True)
- d.set_clear_color(0,0,0)
-
- #root = NodeInterface()
- #root.scale_to_display = True
- #root.keep_aspect_ratio = True
- #root.align_center = True
- #root.set_surface((64, 64))
-
- #sprite = gbe.nodes.NodeSprite("Sprite", root)
- #sprite.image = "maptiles/Walls.png"
- #sprite.rect = (48, 32, 16, 16)
- #sprite.position = (20, 20)
-
- #text = gbe.nodes.NodeText("TextNode", root)
- #text.font_src = "IttyBitty.ttf"
- #text.size = 4
- #text.antialias = False
- #text.text = "ObsidianBlk 123456"
- #text.set_color(255, 64, 128)
- #text.position_y = 30
-
- sm.register_node(scenes.mainmenu.get())
- sm.register_node(scenes.editor.get())
- sm.activate_node("MAIN_MENU")
-
- _RUNNING = True
- while _RUNNING:
- gbe.events.pollEmitter()
- sm.update()
- sm.render()
- sm.close()
- d.close()
-
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