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ObsidianBlk
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EMotional
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A game created for the Godot Wild Jam #21
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EMotional
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Data
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Objects
Historik
Bryan Miller
6d13731212
Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic.
5 år sedan
..
BladeSaw.tscn
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
5 år sedan
Glowdot.tscn
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
5 år sedan
Liquid.tscn
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
5 år sedan
Player.tscn
Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic.
5 år sedan
PulseArrow.tscn
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
5 år sedan
ScreenShake.tscn
Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement.
5 år sedan