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ObsidianBlk
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EMotional
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A game created for the Godot Wild Jam #21
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Aborescence: edecf1e54e
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EMotional/Data/Objects
Historique
Bryan Miller 6d13731212 Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic. il y a 5 ans
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BladeSaw.tscn Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. il y a 5 ans
Glowdot.tscn Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' il y a 5 ans
Liquid.tscn Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' il y a 5 ans
Player.tscn Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic. il y a 5 ans
PulseArrow.tscn Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' il y a 5 ans
ScreenShake.tscn Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement. il y a 5 ans
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