本網站在啟用 JavaScript 的情況下可以運作的更好。
首頁
探索
說明
登入
ObsidianBlk
/
EMotional
關注
1
收藏
0
複製
0
程式碼
問題
0
合併請求
0
版本發佈
0
Wiki
活動
A game created for the Godot Wild Jam #21
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
9
提交
1
分支
目錄樹:
eaa6c15bbf
master
分支列表
標籤
${ item.name }
建立分支
${ searchTerm }
從 'eaa6c15bbf'
${ noResults }
EMotional
/
Data
歷史記錄
Bryan Miller
eaa6c15bbf
Basic collision masking based on dominant color assigned to the player's rim/particles.
4 年之前
..
Colors
More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader.
4 年之前
Graphics
Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol
4 年之前
Objects
Liquid now has a splash animation (particles). Player 'mood' now adjusted by being in the air and how fast it's traveling. Some tweaks to the world for testing purposes.
4 年之前
Scenes
Basic collision masking based on dominant color assigned to the player's rim/particles.
4 年之前
Scripts
Basic collision masking based on dominant color assigned to the player's rim/particles.
4 年之前
Shaders
Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol
4 年之前