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Activiteit
A game created for the Godot Wild Jam #21
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EMotional
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Data
Geschiedenis
Bryan Miller
eaa6c15bbf
Basic collision masking based on dominant color assigned to the player's rim/particles.
4 jaren geleden
..
Colors
More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader.
4 jaren geleden
Graphics
Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol
4 jaren geleden
Objects
Liquid now has a splash animation (particles). Player 'mood' now adjusted by being in the air and how fast it's traveling. Some tweaks to the world for testing purposes.
4 jaren geleden
Scenes
Basic collision masking based on dominant color assigned to the player's rim/particles.
4 jaren geleden
Scripts
Basic collision masking based on dominant color assigned to the player's rim/particles.
4 jaren geleden
Shaders
Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol
4 jaren geleden