A game created for the Godot Wild Jam #21
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Bryan Miller 9a1b1d4e37 Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol 4 年前
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droplet_a.png-8f6c379deb142771389574f34129dfa4.md5 Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect. 4 年前
droplet_a.png-8f6c379deb142771389574f34129dfa4.stex Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect. 4 年前
icon.png-487276ed1e3a0c39cad0279d744ee560.md5 Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 4 年前
icon.png-487276ed1e3a0c39cad0279d744ee560.stex Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 4 年前
placeholder.png-60c11fd3c8ec00ed7c1bd361096f92dc.md5 Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol 4 年前
placeholder.png-60c11fd3c8ec00ed7c1bd361096f92dc.stex Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol 4 年前