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Progress_Back.png-8b52df038e991164a0842785fe0717ad.md5
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Start of a player GUI
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4 jaren geleden |
Progress_Back.png-8b52df038e991164a0842785fe0717ad.stex
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Start of a player GUI
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4 jaren geleden |
Progress_Bar.png-fa7ab2ffd51964180a7166e79be8e7fd.md5
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Start of a player GUI
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4 jaren geleden |
Progress_Bar.png-fa7ab2ffd51964180a7166e79be8e7fd.stex
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Start of a player GUI
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4 jaren geleden |
Tileset.png-94e4bb279d0d6de91fd5dbad11924f37.md5
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Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
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4 jaren geleden |
Tileset.png-94e4bb279d0d6de91fd5dbad11924f37.stex
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Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
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4 jaren geleden |
click.wav-15f0a8bac0191e01d61291a7ee455683.md5
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Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
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4 jaren geleden |
click.wav-15f0a8bac0191e01d61291a7ee455683.sample
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Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
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4 jaren geleden |
droplet_a.png-8f6c379deb142771389574f34129dfa4.md5
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Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect.
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4 jaren geleden |
droplet_a.png-8f6c379deb142771389574f34129dfa4.stex
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Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect.
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4 jaren geleden |
generator1.wav-7c89107f0246adc6370d751013550dff.md5
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Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
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4 jaren geleden |
generator1.wav-7c89107f0246adc6370d751013550dff.sample
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Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
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4 jaren geleden |
icon.png-487276ed1e3a0c39cad0279d744ee560.md5
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Initial commit of Anchored (working title). A game for the Godot Wild Jam #21
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4 jaren geleden |
icon.png-487276ed1e3a0c39cad0279d744ee560.stex
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Initial commit of Anchored (working title). A game for the Godot Wild Jam #21
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4 jaren geleden |
marm.png-129e7630465431c74aeee9f2cda65caa.md5
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Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
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4 jaren geleden |
marm.png-129e7630465431c74aeee9f2cda65caa.stex
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Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
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4 jaren geleden |
nstar.png-279148b53e5add0a2272421ac913ac94.md5
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Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
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4 jaren geleden |
nstar.png-279148b53e5add0a2272421ac913ac94.stex
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Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
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4 jaren geleden |
placeholder.png-60c11fd3c8ec00ed7c1bd361096f92dc.md5
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Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
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4 jaren geleden |
placeholder.png-60c11fd3c8ec00ed7c1bd361096f92dc.stex
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Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
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4 jaren geleden |
saw.wav-4d391556f8ccb707f189b4b5bb477e2e.md5
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Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
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4 jaren geleden |
saw.wav-4d391556f8ccb707f189b4b5bb477e2e.sample
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Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
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4 jaren geleden |