Inicio Explorar Ayuda
Iniciar sesión
ObsidianBlk
/
EMotional
Seguir 1
Destacar 0
Fork 0
Código Incidencias 0 Pull Requests 0 Lanzamientos 0 Wiki Actividad
A game created for the Godot Wild Jam #21
15 Commits
1 Rama
Árbol: 8c7ff5cf89
EMotional/Data
Histórico
Bryan Miller 8c7ff5cf89 Removed the PinJoint2D node from the Player object... Forgot to remove it a while ago! hace 5 años
..
Colors More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader. hace 5 años
Graphics Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' hace 5 años
Objects Removed the PinJoint2D node from the Player object... Forgot to remove it a while ago! hace 5 años
Scenes Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. hace 5 años
Scripts Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction. hace 5 años
Shaders Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' hace 5 años
Sound Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. hace 5 años
Toggler.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. hace 5 años
© Gitea Versión: 1.10.6 Página: 11ms Plantilla: 2ms
español
español English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 português do Brasil polski български italiano suomi Türkçe čeština српски svenska 한국어
JavaScript licenses API Página web Go1.13.8