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EMotional
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A game created for the Godot Wild Jam #21
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EMotional
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Verlauf
Bryan Miller
8c7ff5cf89
Removed the PinJoint2D node from the Player object... Forgot to remove it a while ago!
vor 5 Jahren
..
Colors
More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader.
vor 5 Jahren
Graphics
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
vor 5 Jahren
Objects
Removed the PinJoint2D node from the Player object... Forgot to remove it a while ago!
vor 5 Jahren
Scenes
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
vor 5 Jahren
Scripts
Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction.
vor 5 Jahren
Shaders
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
vor 5 Jahren
Sound
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
vor 5 Jahren
Toggler.gd
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
vor 5 Jahren