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ObsidianBlk
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EMotional
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A game created for the Godot Wild Jam #21
選択できるのは25トピックまでです。
トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
13
コミット
1
ブランチ
ツリー:
6d13731212
master
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EMotional
/
Data
履歴
Bryan Miller
6d13731212
Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic.
4年前
..
Colors
More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader.
4年前
Graphics
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
4年前
Objects
Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic.
4年前
Scenes
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
4年前
Scripts
Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic.
4年前
Shaders
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
4年前
Sound
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
4年前
Toggler.gd
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
4年前