A game created for the Godot Wild Jam #21
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

77 lines
2.3KB

  1. [gd_scene load_steps=4 format=2]
  2. [ext_resource path="res://icon.png" type="Texture" id=1]
  3. [ext_resource path="res://Data/Objects/Player.tscn" type="PackedScene" id=2]
  4. [sub_resource type="RectangleShape2D" id=1]
  5. extents = Vector2( 32, 32 )
  6. [node name="World" type="Node2D"]
  7. [node name="Ground" type="Node2D" parent="."]
  8. [node name="StaticBody2D" type="StaticBody2D" parent="Ground"]
  9. position = Vector2( 60.061, 218.684 )
  10. collision_layer = 2
  11. collision_mask = 5
  12. [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D"]
  13. shape = SubResource( 1 )
  14. [node name="Sprite" type="Sprite" parent="Ground/StaticBody2D"]
  15. self_modulate = Color( 0, 0, 0, 1 )
  16. texture = ExtResource( 1 )
  17. [node name="StaticBody2D2" type="StaticBody2D" parent="Ground"]
  18. position = Vector2( 117.555, 225.357 )
  19. collision_layer = 2
  20. collision_mask = 5
  21. [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D2"]
  22. shape = SubResource( 1 )
  23. [node name="Sprite" type="Sprite" parent="Ground/StaticBody2D2"]
  24. self_modulate = Color( 0, 0, 0, 1 )
  25. texture = ExtResource( 1 )
  26. [node name="StaticBody2D3" type="StaticBody2D" parent="Ground"]
  27. position = Vector2( 165.809, 209.444 )
  28. collision_layer = 2
  29. collision_mask = 5
  30. [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D3"]
  31. shape = SubResource( 1 )
  32. [node name="Sprite" type="Sprite" parent="Ground/StaticBody2D3"]
  33. self_modulate = Color( 0, 0, 0, 1 )
  34. texture = ExtResource( 1 )
  35. [node name="StaticBody2D4" type="StaticBody2D" parent="Ground"]
  36. position = Vector2( 352.586, 167.485 )
  37. collision_layer = 2
  38. collision_mask = 5
  39. [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D4"]
  40. shape = SubResource( 1 )
  41. [node name="Sprite" type="Sprite" parent="Ground/StaticBody2D4"]
  42. self_modulate = Color( 0, 0, 0, 1 )
  43. texture = ExtResource( 1 )
  44. [node name="StaticBody2D5" type="StaticBody2D" parent="Ground"]
  45. position = Vector2( 258.724, 168.376 )
  46. rotation = -0.303533
  47. scale = Vector2( 2.16, 0.400001 )
  48. collision_layer = 2
  49. collision_mask = 5
  50. [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D5"]
  51. shape = SubResource( 1 )
  52. [node name="Sprite" type="Sprite" parent="Ground/StaticBody2D5"]
  53. self_modulate = Color( 0, 0, 0, 1 )
  54. texture = ExtResource( 1 )
  55. [node name="Player" parent="." instance=ExtResource( 2 )]
  56. position = Vector2( 60.9594, 47.3045 )