[gd_scene load_steps=4 format=2] [ext_resource path="res://icon.png" type="Texture" id=1] [ext_resource path="res://Data/Objects/Player.tscn" type="PackedScene" id=2] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 32, 32 ) [node name="World" type="Node2D"] [node name="Ground" type="Node2D" parent="."] [node name="StaticBody2D" type="StaticBody2D" parent="Ground"] position = Vector2( 60.061, 218.684 ) collision_layer = 2 collision_mask = 5 [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D"] shape = SubResource( 1 ) [node name="Sprite" type="Sprite" parent="Ground/StaticBody2D"] self_modulate = Color( 0, 0, 0, 1 ) texture = ExtResource( 1 ) [node name="StaticBody2D2" type="StaticBody2D" parent="Ground"] position = Vector2( 117.555, 225.357 ) collision_layer = 2 collision_mask = 5 [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D2"] shape = SubResource( 1 ) [node name="Sprite" type="Sprite" parent="Ground/StaticBody2D2"] self_modulate = Color( 0, 0, 0, 1 ) texture = ExtResource( 1 ) [node name="StaticBody2D3" type="StaticBody2D" parent="Ground"] position = Vector2( 165.809, 209.444 ) collision_layer = 2 collision_mask = 5 [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D3"] shape = SubResource( 1 ) [node name="Sprite" type="Sprite" parent="Ground/StaticBody2D3"] self_modulate = Color( 0, 0, 0, 1 ) texture = ExtResource( 1 ) [node name="StaticBody2D4" type="StaticBody2D" parent="Ground"] position = Vector2( 352.586, 167.485 ) collision_layer = 2 collision_mask = 5 [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D4"] shape = SubResource( 1 ) [node name="Sprite" type="Sprite" parent="Ground/StaticBody2D4"] self_modulate = Color( 0, 0, 0, 1 ) texture = ExtResource( 1 ) [node name="StaticBody2D5" type="StaticBody2D" parent="Ground"] position = Vector2( 258.724, 168.376 ) rotation = -0.303533 scale = Vector2( 2.16, 0.400001 ) collision_layer = 2 collision_mask = 5 [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D5"] shape = SubResource( 1 ) [node name="Sprite" type="Sprite" parent="Ground/StaticBody2D5"] self_modulate = Color( 0, 0, 0, 1 ) texture = ExtResource( 1 ) [node name="Player" parent="." instance=ExtResource( 2 )] position = Vector2( 60.9594, 47.3045 )