A game created for the Godot Wild Jam #21
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  1. [gd_scene load_steps=9 format=2]
  2. [ext_resource path="res://Data/Objects/PulseArrow.tscn" type="PackedScene" id=1]
  3. [ext_resource path="res://Data/Objects/Player.tscn" type="PackedScene" id=2]
  4. [ext_resource path="res://Data/Objects/Liquid.tscn" type="PackedScene" id=3]
  5. [ext_resource path="res://Data/Graphics/placeholder.png" type="Texture" id=4]
  6. [ext_resource path="res://Data/Objects/BladeSaw.tscn" type="PackedScene" id=5]
  7. [ext_resource path="res://Data/Toggler.gd" type="Script" id=6]
  8. [sub_resource type="RectangleShape2D" id=1]
  9. extents = Vector2( 32, 32 )
  10. [sub_resource type="RectangleShape2D" id=2]
  11. extents = Vector2( 32, 32 )
  12. [node name="World" type="Node2D"]
  13. [node name="Player" parent="." instance=ExtResource( 2 )]
  14. position = Vector2( 83.8801, 47.7922 )
  15. [node name="Ground" type="Node2D" parent="."]
  16. [node name="StaticBody2D" type="StaticBody2D" parent="Ground"]
  17. position = Vector2( 60.061, 218.684 )
  18. collision_layer = 2
  19. collision_mask = 5
  20. [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D"]
  21. shape = SubResource( 1 )
  22. [node name="Sprite" type="Sprite" parent="Ground/StaticBody2D"]
  23. self_modulate = Color( 0, 0, 0, 1 )
  24. texture = ExtResource( 4 )
  25. [node name="StaticBody2D2" type="StaticBody2D" parent="Ground"]
  26. position = Vector2( 117.555, 225.357 )
  27. collision_layer = 2
  28. collision_mask = 5
  29. [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D2"]
  30. shape = SubResource( 1 )
  31. [node name="Sprite" type="Sprite" parent="Ground/StaticBody2D2"]
  32. self_modulate = Color( 0, 0, 0, 1 )
  33. texture = ExtResource( 4 )
  34. [node name="StaticBody2D3" type="StaticBody2D" parent="Ground"]
  35. position = Vector2( 165.809, 209.444 )
  36. collision_layer = 2
  37. collision_mask = 5
  38. [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D3"]
  39. shape = SubResource( 1 )
  40. [node name="Sprite" type="Sprite" parent="Ground/StaticBody2D3"]
  41. self_modulate = Color( 0, 0, 0, 1 )
  42. texture = ExtResource( 4 )
  43. [node name="StaticBody2D4" type="StaticBody2D" parent="Ground"]
  44. position = Vector2( 352.586, 167.485 )
  45. collision_layer = 2
  46. collision_mask = 5
  47. [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D4"]
  48. shape = SubResource( 1 )
  49. [node name="Sprite" type="Sprite" parent="Ground/StaticBody2D4"]
  50. self_modulate = Color( 0, 0, 0, 1 )
  51. texture = ExtResource( 4 )
  52. [node name="Blue Barrier" type="StaticBody2D" parent="Ground"]
  53. position = Vector2( 258.724, 168.376 )
  54. rotation = -0.303533
  55. scale = Vector2( 2.16, 0.400001 )
  56. collision_layer = 4096
  57. collision_mask = 0
  58. [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/Blue Barrier"]
  59. shape = SubResource( 1 )
  60. [node name="Sprite" type="Sprite" parent="Ground/Blue Barrier"]
  61. modulate = Color( 0.380392, 0.54902, 1, 1 )
  62. texture = ExtResource( 4 )
  63. [node name="Liquid" parent="." instance=ExtResource( 3 )]
  64. position = Vector2( 109.92, 197.289 )
  65. scale = Vector2( 2.96, 1 )
  66. liquid_body_color = Color( 0.180908, 0.250748, 0.8125, 1 )
  67. liquid_surface_color = Color( 0.576471, 0.760784, 0.996078, 1 )
  68. [node name="PulseArrow" parent="." instance=ExtResource( 1 )]
  69. position = Vector2( 250.511, 119.095 )
  70. scale = Vector2( 0.1, 0.1 )
  71. pulse_color = Color( 0.356863, 0.960784, 0.211765, 1 )
  72. [node name="BladeSaw" parent="." instance=ExtResource( 5 )]
  73. position = Vector2( 271.339, 28.5271 )
  74. [node name="Toggler" type="Node2D" parent="."]
  75. script = ExtResource( 6 )
  76. [node name="Area2D" type="Area2D" parent="Toggler"]
  77. [node name="CollisionShape2D" type="CollisionShape2D" parent="Toggler/Area2D"]
  78. shape = SubResource( 2 )
  79. [node name="Sprite" type="Sprite" parent="Toggler"]
  80. modulate = Color( 0.996078, 0.815686, 0.815686, 1 )
  81. texture = ExtResource( 4 )
  82. [connection signal="body_entered" from="Toggler/Area2D" to="Toggler" method="_on_Area2D_body_entered"]