[gd_scene load_steps=9 format=2] [ext_resource path="res://Data/Objects/PulseArrow.tscn" type="PackedScene" id=1] [ext_resource path="res://Data/Objects/Player.tscn" type="PackedScene" id=2] [ext_resource path="res://Data/Objects/Liquid.tscn" type="PackedScene" id=3] [ext_resource path="res://Data/Graphics/placeholder.png" type="Texture" id=4] [ext_resource path="res://Data/Objects/BladeSaw.tscn" type="PackedScene" id=5] [ext_resource path="res://Data/Toggler.gd" type="Script" id=6] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 32, 32 ) [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 32, 32 ) [node name="World" type="Node2D"] [node name="Player" parent="." instance=ExtResource( 2 )] position = Vector2( 83.8801, 47.7922 ) [node name="Ground" type="Node2D" parent="."] [node name="StaticBody2D" type="StaticBody2D" parent="Ground"] position = Vector2( 60.061, 218.684 ) collision_layer = 2 collision_mask = 5 [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D"] shape = SubResource( 1 ) [node name="Sprite" type="Sprite" parent="Ground/StaticBody2D"] self_modulate = Color( 0, 0, 0, 1 ) texture = ExtResource( 4 ) [node name="StaticBody2D2" type="StaticBody2D" parent="Ground"] position = Vector2( 117.555, 225.357 ) collision_layer = 2 collision_mask = 5 [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D2"] shape = SubResource( 1 ) [node name="Sprite" type="Sprite" parent="Ground/StaticBody2D2"] self_modulate = Color( 0, 0, 0, 1 ) texture = ExtResource( 4 ) [node name="StaticBody2D3" type="StaticBody2D" parent="Ground"] position = Vector2( 165.809, 209.444 ) collision_layer = 2 collision_mask = 5 [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D3"] shape = SubResource( 1 ) [node name="Sprite" type="Sprite" parent="Ground/StaticBody2D3"] self_modulate = Color( 0, 0, 0, 1 ) texture = ExtResource( 4 ) [node name="StaticBody2D4" type="StaticBody2D" parent="Ground"] position = Vector2( 352.586, 167.485 ) collision_layer = 2 collision_mask = 5 [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D4"] shape = SubResource( 1 ) [node name="Sprite" type="Sprite" parent="Ground/StaticBody2D4"] self_modulate = Color( 0, 0, 0, 1 ) texture = ExtResource( 4 ) [node name="Blue Barrier" type="StaticBody2D" parent="Ground"] position = Vector2( 258.724, 168.376 ) rotation = -0.303533 scale = Vector2( 2.16, 0.400001 ) collision_layer = 4096 collision_mask = 0 [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/Blue Barrier"] shape = SubResource( 1 ) [node name="Sprite" type="Sprite" parent="Ground/Blue Barrier"] modulate = Color( 0.380392, 0.54902, 1, 1 ) texture = ExtResource( 4 ) [node name="Liquid" parent="." instance=ExtResource( 3 )] position = Vector2( 109.92, 197.289 ) scale = Vector2( 2.96, 1 ) liquid_body_color = Color( 0.180908, 0.250748, 0.8125, 1 ) liquid_surface_color = Color( 0.576471, 0.760784, 0.996078, 1 ) [node name="PulseArrow" parent="." instance=ExtResource( 1 )] position = Vector2( 250.511, 119.095 ) scale = Vector2( 0.1, 0.1 ) pulse_color = Color( 0.356863, 0.960784, 0.211765, 1 ) [node name="BladeSaw" parent="." instance=ExtResource( 5 )] position = Vector2( 271.339, 28.5271 ) [node name="Toggler" type="Node2D" parent="."] script = ExtResource( 6 ) [node name="Area2D" type="Area2D" parent="Toggler"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Toggler/Area2D"] shape = SubResource( 2 ) [node name="Sprite" type="Sprite" parent="Toggler"] modulate = Color( 0.996078, 0.815686, 0.815686, 1 ) texture = ExtResource( 4 ) [connection signal="body_entered" from="Toggler/Area2D" to="Toggler" method="_on_Area2D_body_entered"]