A game created for the Godot Wild Jam #21
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Bryan Miller 3ec7cc6809 Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. 4 年前
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BladeSaw.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 4 年前
Controller.gd Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. 4 年前
Doorway.gd Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. 4 年前
Glowdot.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 4 年前
HalfDoor.gd Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. 4 年前
Liquid.gd Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 4 年前
Mood.gd Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. 4 年前
PulseArrow.gd Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 4 年前
ScreenShake.gd Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement. 4 年前