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ObsidianBlk
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EMotional
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A game created for the Godot Wild Jam #21
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3ec7cc6809
master
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EMotional
/
.import
Historia
Bryan Miller
3ec7cc6809
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
4 lat temu
..
Tileset.png-94e4bb279d0d6de91fd5dbad11924f37.md5
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
4 lat temu
Tileset.png-94e4bb279d0d6de91fd5dbad11924f37.stex
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
4 lat temu
click.wav-15f0a8bac0191e01d61291a7ee455683.md5
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
4 lat temu
click.wav-15f0a8bac0191e01d61291a7ee455683.sample
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
4 lat temu
droplet_a.png-8f6c379deb142771389574f34129dfa4.md5
Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect.
4 lat temu
droplet_a.png-8f6c379deb142771389574f34129dfa4.stex
Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect.
4 lat temu
generator1.wav-7c89107f0246adc6370d751013550dff.md5
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
4 lat temu
generator1.wav-7c89107f0246adc6370d751013550dff.sample
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
4 lat temu
icon.png-487276ed1e3a0c39cad0279d744ee560.md5
Initial commit of Anchored (working title). A game for the Godot Wild Jam #21
4 lat temu
icon.png-487276ed1e3a0c39cad0279d744ee560.stex
Initial commit of Anchored (working title). A game for the Godot Wild Jam #21
4 lat temu
marm.png-129e7630465431c74aeee9f2cda65caa.md5
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
4 lat temu
marm.png-129e7630465431c74aeee9f2cda65caa.stex
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
4 lat temu
nstar.png-279148b53e5add0a2272421ac913ac94.md5
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
4 lat temu
nstar.png-279148b53e5add0a2272421ac913ac94.stex
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
4 lat temu
placeholder.png-60c11fd3c8ec00ed7c1bd361096f92dc.md5
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
4 lat temu
placeholder.png-60c11fd3c8ec00ed7c1bd361096f92dc.stex
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
4 lat temu
saw.wav-4d391556f8ccb707f189b4b5bb477e2e.md5
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
4 lat temu
saw.wav-4d391556f8ccb707f189b4b5bb477e2e.sample
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
4 lat temu