A game created for the Godot Wild Jam #21

106 lines
3.8KB

  1. [gd_scene load_steps=8 format=2]
  2. [ext_resource path="res://Data/Objects/PulseArrow.tscn" type="PackedScene" id=1]
  3. [ext_resource path="res://Data/Objects/Player.tscn" type="PackedScene" id=2]
  4. [ext_resource path="res://Data/Objects/Liquid.tscn" type="PackedScene" id=3]
  5. [ext_resource path="res://Data/Graphics/placeholder.png" type="Texture" id=4]
  6. [ext_resource path="res://Data/Scripts/BladeSaw.gd" type="Script" id=5]
  7. [ext_resource path="res://Data/Graphics/nstar.png" type="Texture" id=6]
  8. [sub_resource type="RectangleShape2D" id=1]
  9. extents = Vector2( 32, 32 )
  10. [node name="World" type="Node2D"]
  11. [node name="Player" parent="." instance=ExtResource( 2 )]
  12. position = Vector2( 83.8801, 47.7922 )
  13. [node name="Ground" type="Node2D" parent="."]
  14. [node name="StaticBody2D" type="StaticBody2D" parent="Ground"]
  15. position = Vector2( 60.061, 218.684 )
  16. collision_layer = 2
  17. collision_mask = 5
  18. [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D"]
  19. shape = SubResource( 1 )
  20. [node name="Sprite" type="Sprite" parent="Ground/StaticBody2D"]
  21. self_modulate = Color( 0, 0, 0, 1 )
  22. texture = ExtResource( 4 )
  23. [node name="StaticBody2D2" type="StaticBody2D" parent="Ground"]
  24. position = Vector2( 117.555, 225.357 )
  25. collision_layer = 2
  26. collision_mask = 5
  27. [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D2"]
  28. shape = SubResource( 1 )
  29. [node name="Sprite" type="Sprite" parent="Ground/StaticBody2D2"]
  30. self_modulate = Color( 0, 0, 0, 1 )
  31. texture = ExtResource( 4 )
  32. [node name="StaticBody2D3" type="StaticBody2D" parent="Ground"]
  33. position = Vector2( 165.809, 209.444 )
  34. collision_layer = 2
  35. collision_mask = 5
  36. [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D3"]
  37. shape = SubResource( 1 )
  38. [node name="Sprite" type="Sprite" parent="Ground/StaticBody2D3"]
  39. self_modulate = Color( 0, 0, 0, 1 )
  40. texture = ExtResource( 4 )
  41. [node name="StaticBody2D4" type="StaticBody2D" parent="Ground"]
  42. position = Vector2( 352.586, 167.485 )
  43. collision_layer = 2
  44. collision_mask = 5
  45. [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D4"]
  46. shape = SubResource( 1 )
  47. [node name="Sprite" type="Sprite" parent="Ground/StaticBody2D4"]
  48. self_modulate = Color( 0, 0, 0, 1 )
  49. texture = ExtResource( 4 )
  50. [node name="Blue Barrier" type="StaticBody2D" parent="Ground"]
  51. position = Vector2( 258.724, 168.376 )
  52. rotation = -0.303533
  53. scale = Vector2( 2.16, 0.400001 )
  54. collision_layer = 4096
  55. collision_mask = 0
  56. [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/Blue Barrier"]
  57. shape = SubResource( 1 )
  58. [node name="Sprite" type="Sprite" parent="Ground/Blue Barrier"]
  59. modulate = Color( 0.380392, 0.54902, 1, 1 )
  60. texture = ExtResource( 4 )
  61. [node name="Liquid" parent="." instance=ExtResource( 3 )]
  62. position = Vector2( 109.92, 197.289 )
  63. scale = Vector2( 2.96, 1 )
  64. liquid_body_color = Color( 0.180908, 0.250748, 0.8125, 1 )
  65. liquid_surface_color = Color( 0.576471, 0.760784, 0.996078, 1 )
  66. [node name="PulseArrow" parent="." instance=ExtResource( 1 )]
  67. position = Vector2( 250.511, 119.095 )
  68. scale = Vector2( 0.1, 0.1 )
  69. pulse_color = Color( 0.356863, 0.960784, 0.211765, 1 )
  70. [node name="BladeSaw" type="KinematicBody2D" parent="."]
  71. position = Vector2( 252.7, 41.8 )
  72. collision_layer = 2
  73. script = ExtResource( 5 )
  74. degrees_per_second = 180.0
  75. active = false
  76. [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BladeSaw"]
  77. position = Vector2( 0.291977, -0.407814 )
  78. polygon = PoolVector2Array( -0.190857, -62.8828, 15.1022, -32.9085, 45.8921, -43.1038, 35.9007, -11.7022, 63.632, 2.77521, 33.6577, 17.4565, 43.2413, 46.2074, 13.4709, 37.2355, 0.0130463, 63.9473, -13.8526, 37.4394, -43.623, 46.6152, -34.0394, 17.8643, -64.0137, 2.5713, -36.0785, -11.4983, -47.0894, -43.3077, -15.4839, -32.9085 )
  79. [node name="Sprite" type="Sprite" parent="BladeSaw"]
  80. texture = ExtResource( 6 )