[gd_scene load_steps=8 format=2] [ext_resource path="res://Data/Objects/PulseArrow.tscn" type="PackedScene" id=1] [ext_resource path="res://Data/Objects/Player.tscn" type="PackedScene" id=2] [ext_resource path="res://Data/Objects/Liquid.tscn" type="PackedScene" id=3] [ext_resource path="res://Data/Graphics/placeholder.png" type="Texture" id=4] [ext_resource path="res://Data/Scripts/BladeSaw.gd" type="Script" id=5] [ext_resource path="res://Data/Graphics/nstar.png" type="Texture" id=6] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 32, 32 ) [node name="World" type="Node2D"] [node name="Player" parent="." instance=ExtResource( 2 )] position = Vector2( 83.8801, 47.7922 ) [node name="Ground" type="Node2D" parent="."] [node name="StaticBody2D" type="StaticBody2D" parent="Ground"] position = Vector2( 60.061, 218.684 ) collision_layer = 2 collision_mask = 5 [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D"] shape = SubResource( 1 ) [node name="Sprite" type="Sprite" parent="Ground/StaticBody2D"] self_modulate = Color( 0, 0, 0, 1 ) texture = ExtResource( 4 ) [node name="StaticBody2D2" type="StaticBody2D" parent="Ground"] position = Vector2( 117.555, 225.357 ) collision_layer = 2 collision_mask = 5 [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D2"] shape = SubResource( 1 ) [node name="Sprite" type="Sprite" parent="Ground/StaticBody2D2"] self_modulate = Color( 0, 0, 0, 1 ) texture = ExtResource( 4 ) [node name="StaticBody2D3" type="StaticBody2D" parent="Ground"] position = Vector2( 165.809, 209.444 ) collision_layer = 2 collision_mask = 5 [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D3"] shape = SubResource( 1 ) [node name="Sprite" type="Sprite" parent="Ground/StaticBody2D3"] self_modulate = Color( 0, 0, 0, 1 ) texture = ExtResource( 4 ) [node name="StaticBody2D4" type="StaticBody2D" parent="Ground"] position = Vector2( 352.586, 167.485 ) collision_layer = 2 collision_mask = 5 [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D4"] shape = SubResource( 1 ) [node name="Sprite" type="Sprite" parent="Ground/StaticBody2D4"] self_modulate = Color( 0, 0, 0, 1 ) texture = ExtResource( 4 ) [node name="Blue Barrier" type="StaticBody2D" parent="Ground"] position = Vector2( 258.724, 168.376 ) rotation = -0.303533 scale = Vector2( 2.16, 0.400001 ) collision_layer = 4096 collision_mask = 0 [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/Blue Barrier"] shape = SubResource( 1 ) [node name="Sprite" type="Sprite" parent="Ground/Blue Barrier"] modulate = Color( 0.380392, 0.54902, 1, 1 ) texture = ExtResource( 4 ) [node name="Liquid" parent="." instance=ExtResource( 3 )] position = Vector2( 109.92, 197.289 ) scale = Vector2( 2.96, 1 ) liquid_body_color = Color( 0.180908, 0.250748, 0.8125, 1 ) liquid_surface_color = Color( 0.576471, 0.760784, 0.996078, 1 ) [node name="PulseArrow" parent="." instance=ExtResource( 1 )] position = Vector2( 250.511, 119.095 ) scale = Vector2( 0.1, 0.1 ) pulse_color = Color( 0.356863, 0.960784, 0.211765, 1 ) [node name="BladeSaw" type="KinematicBody2D" parent="."] position = Vector2( 252.7, 41.8 ) collision_layer = 2 script = ExtResource( 5 ) degrees_per_second = 180.0 active = false [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BladeSaw"] position = Vector2( 0.291977, -0.407814 ) polygon = PoolVector2Array( -0.190857, -62.8828, 15.1022, -32.9085, 45.8921, -43.1038, 35.9007, -11.7022, 63.632, 2.77521, 33.6577, 17.4565, 43.2413, 46.2074, 13.4709, 37.2355, 0.0130463, 63.9473, -13.8526, 37.4394, -43.623, 46.6152, -34.0394, 17.8643, -64.0137, 2.5713, -36.0785, -11.4983, -47.0894, -43.3077, -15.4839, -32.9085 ) [node name="Sprite" type="Sprite" parent="BladeSaw"] texture = ExtResource( 6 )