A game created for the Godot Wild Jam #21
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Bryan Miller ea755dd9cb Continuing to build out the UI 4 jaren geleden
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UI Continuing to build out the UI 4 jaren geleden
Tileset.png Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. 4 jaren geleden
Tileset.png.import Updated the tileset graphic. Added a tilemap and tileset to the game, with collisions. Tweaked the liquid script to behave independantly for each instance. 4 jaren geleden
droplet_a.png Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect. 4 jaren geleden
droplet_a.png.import Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect. 4 jaren geleden
marm.png Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 4 jaren geleden
marm.png.import Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 4 jaren geleden
nstar.png Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 4 jaren geleden
nstar.png.import Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 4 jaren geleden
placeholder.png Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 4 jaren geleden
placeholder.png.import Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol 4 jaren geleden